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==Characteristics== When first spoken to by the [[Chosen Ones]] upon their arrival in Zenithia, the Zenith Dragon tells them that he is not the omnipotent "god" they may have hoped to meet. Though never implied to be a mortal being, the Zenithian Dragon is neither all-knowing nor all-powerful: he is a entity with limitations and prejudices he learns to overcome for the sake of maintaining peace in the world. When introduced in {{IV}}, the Zenith Dragon is depicted as a stern authority figure that has no great affinity for humans and forbids his flock to descend to the realm below and commune with ground-dwellers. Though he insists on distancing himself from the world below on the principle of non-interference, the Zenith Dragon has stepped in to prevent world disasters beyond [[human]]ity's ability to handle in the past. By the time of {{V}}, the dragon's views on humanity have softened to the point that he himself desired to interact directly with them, and he took his leave of Zenithia some twenty years prior to Generation 3 of the game's storyline. Stripped of his power for much of the game, the dragon proves himself to be resourceful and quick-thinking, coming to a solution to fix the disaster that has befallen Zenithia in mere moments of gaining an understanding of the situation. He furthermore shows that he puts others before his own well-being, researching ways to restore the comatose Zenithians, instead of himself. Once returned to full strength, he immediately grants the {{Hero 5}} permission to summon him through the use of a sacred talisman in order to penetrate the stronghold that the game's villainous cult has cloistered themselves within. The Zenith Dragon places an absolute value on the principals of free will and freedom of choice via his staunch adherence to not interfering with the lower realms unless utterly necessary, best exemplified in {{DQM3}}. Here he is shown to never once impose what he believes to be the right decision on {{Psaro C}} during their encounters in his childhood and adolescence, allowing the half-human to walk his own path in life despite having the potential to put the world at great risk of calamity by doing so.
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