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==={{DQ6}}=== Heartbeat has taken over development duties from Chunsoft and removed the A.I.'s learning phase seen in the past two games, considering the feature to being more of a redundant novelty than an asset and freeing up precious memory space on the cartridge: character A.I. is now fully aware of a monster's resistances the moment battle begins, setting the standard for the series going forward. The competency of the A.I. now scales a character's [[wisdom]] stat, with brighter party members displaying superior cunning in battle while dumber ones fail to take advantage of their resistance knowledge. The prevalence of skills that require no MP to use means the A.I. will typically favor muscle over magic, and the use of items has been removed altogether due to criticism of the program's cavalier attitude in the previous game. Another point of interest is that the [[High djinks (Recruit)|high djinks]] and [[Overkilling machine (Recruit)|overkilling machine]] are able to take additional actions per turn just like their feral counterparts if they are controlled by the A.I., making recruiting them well worth the hassle. ====DS remake==== The A.I. now makes use of non-disposable items in battle, making the [[Staff of Ghent]] particularly useful in the battle against [[Murdaw]].
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