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Bianca Whitaker
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==={{DQH}}=== Bianca is one of the thirteen playable characters in the first game. She and [[Nera Briscoletti]] have been mysteriously transported to the land of Arba in the Dwarven settlement of Grannet on the night before one of them is about to get married. In order to differentiate her from other playable characters, Bianca uses {{Bow}}s as her weapon of choice in the game, and can cast both [[Frizz]] and [[Snooze]] in battle. Her [[Coup de Grâce]] is Ribbon Let Die, where she uses her ribbon to summon her trusty great sabrecat companion, here named Purrcy, who rushes out and strikes any enemies in front of her. [[File:Heroes Bianca Sheet.png|right|thumb|400px|Heroes info sheet]] ====Stats==== {| style="width:40%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" |- | Level || 25 || 99 |- | HP || 132 || 565 |- | MP || 55 || 265 |- | Strength || 64|| 210 |- | Resilience || 31|| 100 |- | Wisdom || 71 || 230 |- |Deftness || 27 || 100 |} ====Spells & Abilities==== {| class="wikitable" style="width:59%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | Plasma Dome || 0 || 9 || A shocking shaft that sends out a hemisphere of hectic electric shocks.||None |- | [[Rain of Pain]] || 6|| 12 || Sends off several arrows that slam into a single enemy.||None |- | [[Frizz]] || 4|| 4 || Flings forth a ball of fire.||None |- | [[Frizzle]] || 8|| 7 || Flings forth a great ball of fire.||Frizz |- | [[Kafrizz]] || 16|| 13 || Flings forth a massive fireball that bursts in a flurry of flames.||Frizzle |- | [[Snooze]] || 6|| 7 || A soporific spell that sends foes to sleep.||None |} ====Bianca-Exclusive Skills==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Plusma Dome|| 20|| Makes Plasma Dome last even longer || Plasma Dome |- | Rain of Pain Redux|| 8 || Hold △ during Rain of Pain to target multiple monsters. || Rain of Pain |- | Vicious Volley|| 8 || Hold ▢ to unleash a hail of arrows. || None |- | Vicious Volley Extender|| 5|| Extends the effective range of Vicious Volley. || Vicious Volley Extender |- | Turbo Shaft|| 8|| Hold ▢ even longer to fire a mighty arrow.|| Vicious Volley |- | Turbo Shaft Extender|| 5|| Extends the effective range of Turbo Shaft.|| Turbo Shaft |- | Wheeling Heel Extender|| 5 || Extends the effective range of Wheeling Heel. || None |- | Wheeling Heel Booster|| 8 || Allows you to unleash Snap Shot immediately after Wheeling Heel. || None |- | Maximum MP +5 || 10 || Increases maximum MP by five.|| None |- | Strength +5 || 10 || Increases strength by five points.|| None |- | Wisdom+5 || 10 || Increases wisdom by five points.|| None |- | Tension Extension Extreme|| 15 || Extends high tension by eight seconds. || Reach Lv. 32 |- | Powersaver || 6 || Causes 5% of all spells and abilities to be cast for no MP cost.|| Reach Lv. 22 |- | Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.|| Reach Lv. 32 |- | Last Hurrah || 15|| Increases critical hit rate when low on HP. || None |} ====Attributes==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32 |- | Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32 |- | Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32 |- | Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32 |- | Wisdom+5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32 |} ====Special Effects==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Deftness Boost || 6|| Slightly increases deftness.|| None |- | Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28 |- | Artful Dodger || 6 || Slightly increases the period of invincibility after a successful evasion.|| None |- | Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22 |- | Tension Extension || 3 || Extends high tension by two seconds.|| None |- | Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16 |- | Critical Impact || 15|| Critical hits cause the user’s attack to increase.|| None |- | Critical Cover || 6 || Critical hits cause the user’s defence to increase.|| None |- | Hysterical Strength || 15 || Increases attack when low on HP. || None |- | Last Stand || 6 || Increases defence when low on HP. || None |}
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