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==={{DQH}}=== {{quote|style=1|quote='''''I'm hot stuff, huh?'''''|source=Maya, getting ready to perform her High Tension attack.|console=|align=center|bgcolor=b742d6}} Maya is one of the thirteen playable characters. She appears to have been mysteriously teleported to the land of Arba and is found at [[the Shrine of Scales]]. The party encounters her during a dance performance and is approached by her friends [[Kiryl]] and [[Alena]], who is overjoyed to see her. Maya is captivated by either [[Luceus]] or [[Aurora]], depending on who the player picked at the beginning of the game, and believes them to be a strong, handsome, rich hero. She will join the party after the story quest "Strangers in the Shrine" and is the last character to automatically join. Maya joins at level 31 and with 139 skill points to freely allocate. Her fighting style lets her rack up combo hits very quickly, allowing her to hover once she lands 100 hits or more. She uses [[Fan (weapon type)|fans]] as her weapon of choice and she is able to cast the [[Sizz]] series of spells. Her Coup-de-Grâce is Puff!, which transforms her into a mighty fire-breathing dragon, and is one of the spells she could learn in her original game. [[File:Heroes Maya Sheet.png|right|thumb|300px|Heroes info sheet]] ====Stats==== {| style="width:40%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" |- | Level || 31 || 99 |- | HP || 164|| 600 |- | MP || 88 || 300 |- | Strength || 61 || 195 |- | Resilience || 42|| 150 |- | Wisdom || 122 || 285 |- |Deftness || 16 || 45 |} ====Spells & Abilities==== {| class="wikitable" style="width:59%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | Fan Dango || 0 || 8 || A fabulous fan dance that deals damage to unlucky onlookers.||None |- | Dancing Dragons || 6 || 12 || A duo of drakes fly forth, fueling a furious firestorm.||None |- | [[Sizz]] || 4 || 5 || An ancient incantation that fires forth a racing pillar of flame.||None |- | [[Sizzle]] || 8 || 9 || Sends a snaking pillar of flame flying forth from the ground.||Sizz |- | [[Kasizz]] || 16 || 17 || Sends two snaking pillars of flame flying forth from the ground.||Sizzle |- | [[Sultry Dance]] || 6 || 8 || A lascivious dance that lulls enemies into dropping their defences.||None |} ====Maya-Exclusive Skills==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Fan Dango Extender|| 8 || Extends the area of effect of Fan Dango. || Fan Dango |- | Flying Fan Dango || 8 || Allows you to unleash Fan Dango in mid-air. || Fan Dango |- | Flying Dragons|| 8 || Allows you to unleash Flying Dragons in mid-air. || Flying Dragons |- | Soaring Sizzler|| 5 || Allows you to unleash Sizz-type spells in mid-air.|| Sizz |- | Sultry Dance Extender || 5 || Extends the area of effect of Sultry Dance.|| Sultry Dance |- | Go-Go Dancer || 20 || Makes it easier to continue a combo after inflicting 100 hits. || None |- | Charm-Cha-Cha || 8 || Increases evasion when a combo of 100 hits or more is achieved. || None |- | Maximum MP +5 || 10 || Increases maximum MP by five.|| None |- | Maximum MP +5 || 10 || Increases maximum MP by five.|| None |- | Resilience +5 || 10 || Increases resilience by five points.|| None |- | Wisdom +5|| 10 || Increases wisdom by five points.|| None |- | Tension Extension Extreme|| 15 || Extends high tension by eight seconds. || Reach Lv. 32 |- | Powersaver Plus || 15 || Causes 10% of all spells and abilities to be cast for no MP cost.|| Reach Lv. 28 |- | Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.|| Reach Lv. 32 |- | Dramatic Tension || 6 || Slowly increases tension when low on HP. || None. |} ====Attributes==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32 |- | Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32 |- | Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32 |- | Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32 |- | Wisdom+5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32 |} ====Special Effects==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Deftness Boost || 6|| Slightly increases deftness.|| None |- | Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28 |- | Artful Dodger || 6 || Slightly increases the period of invincibility after a successful evasion.|| None |- | Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22 |- | Tension Extension || 3 || Extends high tension by two seconds.|| None |- | Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16 |- | Critical Impact || 15|| Critical hits cause the user’s attack to increase.|| None |- | Critical Cover || 6 || Critical hits cause the user’s defence to increase.|| None |- | Hysterical Strength || 15 || Increases attack when low on HP. || None |- | Last Stand || 6 || Increases defence when low on HP. || None |}
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