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Dragon Quest III: The Seeds of Salvation
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==Version differences== Like most {{Main Series}} games, ''III'' was renamed in its initial appearance in America to ''Dragon Warrior III''. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The [[church]]es themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead {{Party 3}} Members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version. The Japan-only 1996 remake of ''III'' for the {{Super Famicom}} featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake. The {{Super Famicom}} version also included a [[List of personality types in Dragon Quest III|personality system]] for all members of the player's {{Party 3}} to influence their statistical growth, adding much more customization to the game. This personality system would later be adopted by the {{DQMSeries}}, {{DQ10}}, and ''[[Dragon Quest: Monster Parade]]''. The 16-bit version of ''III'' also added the board game-like minigame from {{DQ5}}, [[Treasures n' Trapdoors]]. The game was also originally slated to have a collectible [[Mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of ''Dragon Quest III: The Seeds of Salvation'' have included an extensive mini medal quest. The later {{Game Boy Color}} version of the game, which saw release in America in 2001, was based on this version. The {{GBC}} edition would include minor balance tweaks, but is mostly recognized for the inclusion of [[Monster Medal]]s--gold, silver, and bronze tokens awarded when a particular {{MFamilies}} is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another [[bonus dungeon]] with a superboss to vanquish at the end. In 2014, an enhanced port of the {{Super Famicom}} version was brought to [[Cell phone]]s. It retains most content from the {{Super Famicom}} version and some of the minor balance tweaks from the {{GBC}} release, but removes [[Treasures n' Trapdoors]], the [[Monster Medal]] feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus Alpha]] that also does away with the lingering censorship of the {{GBC}} version. This version would later be re-released in Japan for the {{PlayStation 4}} and [[Nintendo 3DS]] on August 24th, 2017, and eventually for the [[Nintendo Switch]] worldwide on September 27th, 2019. ===North American edition ({{NES}} edition)=== *There is now a more elaborate title picture, and the title BGM is changed to "Theme of Erdrick". The BGM for savegame selection is also changed; it is now the same as in {{DQ4}}. *The American edition introduced the prologue showing [[Ortega]] battling a {{MFamilies}} on a volcano rim. This prologue is also included in the Japanese remakes. *The cross and coffin graphics are changed as in all the old {{Dragon Warrior}} games. *The credit roll BGM has been extended to match the new longer credits. *EXP and gold drops are increased 25%, so that characters can level faster. ===Super Famicom remake=== [[File:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide.]] The graphics and command system were upgraded using the {{DQ6}} engine as a base. However, its AI system was not copied. *As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like. *As in {{DQ6}}, it is now possible to climb into wells. *The spells associated with {{VI}}'s conversation recall system have been added; the {{Hero 3}}'s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. *The [[bag]] was added. So the vault is now a bank; one cannot directly use items in the sack yet, however. *There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag). *It is now possible to specify quantities when buying items at the [[item shop]]. *Combat screens now have backdrops and {{MFamilies}} animations; {{MFamilies}}s also have more sound effects than in {{VI}}. *Merchants and Gadabouts can now gain {{MP}} when leveling; this is needed since they now gain some {{MP}}-consuming skills. *As in {{VI}}, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]]. *Female {{Hero 3}}es now have different graphics, and a few line of dialog are changed for them. *There are also new dialog lines in the case that the {{Hero 3}} is not in the {{Party 3}}, if the game has been completed. *[[Patty's Party Planning Place]] can now save the game; this will be done automatically if the composition of the {{Party 3}} is changed. *As usual, boss {{MFamilies}}s have had their {{HP}} upgraded compared to the original game. [[Boss troll]]s no longer appear as wandering {{MFamilies}}s in the endgame; the only one is the one in [[Manoza]]. *There are many new kinds of items. *Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.) *The world map shows visited regions in color, with the unexplored regions greyed out. *{{Boomerang}}s and {{Whip}}s can now attack multiple enemies at once. *Monsters drop different items at the end of a battle. *In the {{NES}} version, the fight with [[Robbin' 'Ood]] in the [[Skyfell Tower]] could be skipped entirely. In the remake, he has to be defeated there before he shows up in The [[Kidnapper's Cave]]. Skipping it results in his henchmen in the cave tossing the player out the room. *The pyramid layout is slightly different. *It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king. *Portoga and [[Baharata]] now have weapon shops. *The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the {{NES}} version has him/her taking on the sprite of the usual town merchant. *After hatching [[Ramia|a certain feathered friend]], the [[merchant]] you left in Immigrant Town will be released from prison and return to Patty's Place. The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house. *The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the {{NES}} version only allowed you to purchase items if you took the form of a dwarf. *The location BGM is now remixed depending on the time of day. *More of the music from the first ''Dragon Quest'' game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]]. *There are new tunes composed for the new areas, as well as cutscenes and item jingles. ===Game Boy Color remake=== While the game shares visually the same content as its original {{NES}} release, there are a few notable differences. *It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other [[Game Boy]] cartridges. *Battle screens no longer have illustrated backgrounds due to screen size limitations, although {{MFamilies}}s and spell effects are still animated. *It is now possible to create a [[Quick save|temporary save]] anywhere, since the [[Game Boy]] might run out of batteries at any time. *There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss {{MFamilies}}s (including [[Boss troll]]s) and [[Mimic]]s as wandering {{MFamilies}}s, allowing the player to collect their [[Monster Medal]]s. There is an additional [[Gran Dragon|hidden boss]] who will challenge the {{Party 3}} to collect all the [[Monster Medal]]s, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first [[bonus dungeon]], the layout of this one is completely original. *In the {{NES}} version, if you defeat [[Zoma]] without The {{Hero 3}} in your line up (Post-Game), then whoever you have at the front of your {{Party 3}} will be given the title of Erdrick, and treated as a Legendary Hero. In this version, doing so causes The {{Hero 3}} to appear out of thin air as The King of [[Tantegel|the hidden world]] congratulates the {{Party 3}} during the ending and given the credit for defeating [[Zoma]]. ===Mobile Phone=== Based on the {{SFC}} version, with the following differences from the remake. *New script for the English release. Modern English is used for the main world, and "Olde English" for the [[Alefgard|dark world]]. *As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the [[Goddess]] or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters. *The spells associated with {{VI}}'s conversation recall system have been removed, and the {{Hero 3}}'s spell list has been revised slightly to account for the removing of these spells. *The name-changer has moved from the [[Tower of Transcendence]] to {{Alltrades Abbey 3}}. *Touch-screen controls added, running the same system as in the mobile releases of {{I}} and {{II}}. *As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips. *As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing. *[[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal]]s to collect, bringing the total back to 100 from 110 in the {{SFC}} and {{GBC}} releases. *Monster animations seen in the {{SFC}} version are removed. As a result, the opening sequence featuring [[Ortega]]'s quest is also removed. *The ability to attack {{Party 3}} members (and using support spells on enemies) is removed. **Despite such, the {{NPC}} in the [[Great Pit of Giaga]] recommends doing to cure [[Confusion]]. ===''[[Dragon Quest III HD-2D Remake]]''=== The game utilize the same graphics engine seen in [[Square Enix]]'s ''Octopath Traveler'', while keeping the 16-bit style from the {{SFC}} remake. *The overworld and battlefield will feature 3D environments. *The game's view is now positioned in a perspective angle instead of being positioned in a top down angle on the overworld, and in a front view on the battlefield.
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