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Dragon Quest V: Hand of the Heavenly Bride
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===PS2 remake=== In 2004, a {{PlayStation 2}} remake of ''Dragon Quest V'' was released in Japan on March 25, and included a preview video of the prototype version of {{Dragon Quest VII}}. The remake was developed by [[ArtePiazza]] and Matrix Software, the former of which would go on to supervise remakes of nearly each title in the series for the [[Nintendo DS]] and {{3DS}}. It features 3D graphics that are similar in style to {{Dragon Quest VII}}, but it utilizes the extra {{PlayStation 2}} graphical capabilities for more detailed polygonal models and textures and the soundtrack was performed by the [[NHK Symphony]]. The remake actually uses an earlier version of the ''DQVIII'' engine developed by [[Level-5]], making the only instance of a hardware's remake title launching before the next main entry. In addition to truly bringing the series into the third dimension after the limited scope of the seventh game, the {{PS2}} remake of ''Dragon Quest V'' also adjusted the scenario and balance of the game with the following features: ====Scenario changes==== *[[Rodrigo Briscoletti]] & {{Nera}} appear at the beginning of Generation I as The {{Hero 5}} and [[Pankraz]] leave the [[ship]] in the game's opening scene. *There are now 10 possible names for the [[Great sabrecub]], instead of 4. *There are now [[Treasures n' Trapdoors]] boards as seen in in the {{SFC}} remake of {{DQ3}}. *[[Harry]] helps The {{Hero 5}} to fight the [[Slave-driver]]s instead of idly standing by. *In the {{Super Famicom}} Version, {{Nera}} cannot be controlled by the player directly in Generation II and could only go up to Level 10. The remake removes both limitations. *Bishop [[Ladja]] now plays a more significant role in the plot, appearing three more times than in the original. *In the {{SFC}} Version, losing to [[Ladja]] in Generation I scripted battle resulted in the player losing their [[gold]] coins, whereas the remake removes that penalty. The [[gold]] is regained after escaping [[Crocodilopolis]] at the beginning of the second generation. *An entirely new feature to the series is the "[[Knick-knackatory]]," where the player has to collect local specialties from all around the world, return the items back to a museum run by a character named "[[Old Man Nick Knack]]," and receive rewards for them. ====Gameplay==== *There can now be 4 active {{Party 5}} members in battle, instead of 3. Enemies appear in larger groups, even in the early parts of the game when there are 3 or fewer party members anyway. *The AI modes are updated to match the ones used in {{DQ7}}, and individual characters can be assigned different strategies. *Stat gains on Level-up are now semi-randomized, staying within a fixed range instead of having the same increments per level. *[[Party Chat]] is now implemented, with [[human]] characters having full dialogue and [[Monster recruitment|monster companion]]s alternating between two sentences. *The [[Bag]] is available from the start of the game; so the [[Vault]] is replaced with a [[Bank]]. *Items now sell for 50% of their purchase price, instead of 75%. *Pots, barrels, and similar objects can now be picked up and thrown. *The [[casino]] now offers poker in addition to its other games; the {{Party 5}}'s [[Slime]] companion, if any, can be entered in the Slime Race. *The first-level ice spell, [[Crack]] (''Hyado''), can now be cast by the {{Hero 5}}'s daughter {{Madchen}} and a select few monster allies; in the original game there was no way to obtain it. *The effects of stat-buffing spells now expire after a certain number of turns. *The "[[Paralysis]]" status effect will now wear off after 6~9 turns. *[[Helmunaptra]] and [[Dominicus' Dominion]] have been added to the [[Zoom]] list. *The [[Duplic hat]] item has been removed. ====Monster-specific changes==== *Monster companions can now have their names changed. *The Monster Depository can now store 200 monsters instead of 50. *There are now 70 potential species of monster companion, instead of 42. Including monsters that were present but unrecruitable, including: **[[Bad apple]] **[[Beastmaster]] **[[Blizzybody]] **[[Fat rat]] **[[Flamethrower]] **[[Funghoul]] **[[Ghost]] **[[Hawk man]] **[[Hades' helm (Monster)|Hades' helm]] **[[Hulagan]] **[[Man o' war]] **[[Mudraker]] **[[Pocus poppet]] **[[Restless armour]] **[[Rotten apple]] **[[Wax murderer]] *Some new {{MFamilies}}s added (all recruitable) include: **[[Battle pip]] **[[Conkerer]] **[[Conkjurer]] **[[Conkuisitor]] **[[Conkuistador]] **[[Epipany]] **[[Pip fighter]] **[[Wiz pip]] This version was met with wide-spread acclaim, with first day sales of 722,000. As of 2018 the game has sold 1.64 million copies, making it the top selling ''Dragon Quest'' remake game of all-time, and is available in Japan as a Square Enix Ultimate Hits title. International fans had hoped that this version would be released overseas to capitalize on the success of {{Dragon Quest VIII}} and the popularity of the {{PlayStation 2}} hardware, but [[Square Enix]] passed on the opportunity and would release the [[Nintendo DS]] version instead to release each entry in the [[Zenithia trilogy]] on the same hardware world wide. In response, a [[fan translation]] of the {{PS2}} version was completed by [[DQ Translations]] in 2010.
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