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Dragon Quest III: The Seeds of Salvation
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===Super Famicom remake=== [[File:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide.]] The graphics and command system were upgraded using the {{DQ6}} engine as a base. However, its AI system was not copied. *As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like. *As in {{DQ6}}, it is now possible to climb into wells. *The spells associated with {{VI}}'s conversation recall system have been added; the {{Hero 3}}'s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. *The [[bag]] was added. So the vault is now a bank; one cannot directly use items in the sack yet, however. *There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag). *It is now possible to specify quantities when buying items at the [[item shop]]. *Combat screens now have backdrops and {{MFamilies}} animations; {{MFamilies}}s also have more sound effects than in {{VI}}. *Merchants and Gadabouts can now gain {{MP}} when leveling; this is needed since they now gain some {{MP}}-consuming skills. *As in {{VI}}, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]]. *Female {{Hero 3}}es now have different graphics, and a few line of dialog are changed for them. *There are also new dialog lines in the case that the {{Hero 3}} is not in the {{Party 3}}, if the game has been completed. *[[Patty's Party Planning Place]] can now save the game; this will be done automatically if the composition of the {{Party 3}} is changed. *As usual, boss {{MFamilies}}s have had their {{HP}} upgraded compared to the original game. [[Boss troll]]s no longer appear as wandering {{MFamilies}}s in the endgame; the only one is the one in [[Manoza]]. *There are many new kinds of items. *Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.) *The world map shows visited regions in color, with the unexplored regions greyed out. *{{Boomerang}}s and {{Whip}}s can now attack multiple enemies at once. *Monsters drop different items at the end of a battle. *In the {{NES}} version, the fight with [[Robbin' 'Ood]] in the [[Skyfell Tower]] could be skipped entirely. In the remake, he has to be defeated there before he shows up in The [[Kidnapper's Cave]]. Skipping it results in his henchmen in the cave tossing the player out the room. *The pyramid layout is slightly different. *It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king. *Portoga and [[Baharata]] now have weapon shops. *The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the {{NES}} version has him/her taking on the sprite of the usual town merchant. *After hatching [[Ramia|a certain feathered friend]], the [[merchant]] you left in Immigrant Town will be released from prison and return to Patty's Place. The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house. *The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the {{NES}} version only allowed you to purchase items if you took the form of a dwarf. *The location BGM is now remixed depending on the time of day. *More of the music from the first ''Dragon Quest'' game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]]. *There are new tunes composed for the new areas, as well as cutscenes and item jingles.
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