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====Skills==== Maya can learn the following spells & abilities through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | [[Sizz]] || 0 || 8|| An ancient incantation that fires forth a racing pillar of flame.|| None |- | [[Sizzle]] || 8 || 13 || Sends a snaking pillar of flame flying forth from the ground.|| Requirements |- | [[Kasizz]] || 14 || 19 || Sends two snaking pillars of flame flying forth from the ground.|| Sizzle<br>Reach Lv. 22 |- | [[Sultry Dance]] || 4 || 8 || A lascivious dance that lulls enemies into dropping their defences.|| None |- | [[Pink Typhoon]]|| 8 || 11 || Summons a swirling spiral of energy that damages enemies and sends the user skyward.|| None |- | [[Sword Dance]] || 10 || 15 || A swirling, whirling onslaught of slicing that assails all nearby enemies.|| Reach Lv. 24 |} Maya can acquire the following attributes through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Wisdom +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Deftness +10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Sultry Dance Extender || 5 || Extends the area of effect of Sultry Dance. || Requirements |- | Go-Go Dancer || 20 || Makes it easier to continue a combo after inflicting 100 hits. || None |- | Chrome-Cha-Cha || 8 || Increases evasion when a combo of 100 hits or more is achieved.|| None |- | Aerial Evader || 20 || Allows dodging in mid-air when a combo of 100 hits or more is achieved.|| Reach Lv. 24 |- | Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion.|| None |- | Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20 |- | Powersaver Plus || 15 || Causes 10% of all spells and abilities to be cast for no MP cost. || Reach Lv. 28 |- | Tension Extension Extreme|| 15 || Extends high tension by eight seconds. || Reach Lv. 32 |- | Grace Under Fire || 15 || Slowly restores MP when low on HP. || None |- | Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None |- | Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None |- | Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 |- | Tension Extension || 3 || Extends high tension by two seconds. || None |- | Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None |- | Longer Attack and Defence Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None |}
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