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Treasure map (Dragon Quest IX)
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====Level==== The level formula is: <pre> |l| = ((f - 2) * 3) + ((m - 1) * 3) + ((b - 1) * 3) + r() </pre> or, to simplify: <pre> |l| = ((f + m + b - 4) * 3) + r() l: new map level f: number of grotto floors/basements, not including boss floor m: base monster rank of grotto b: boss number r(): random number between -5 and 5 </pre> So for a map that has 8 floors (not including boss floor), monster rank 5, and boss 5 the level would be computed as: <pre> |l| = ((8 - 2) * 3) + ((5 - 1) * 3) + ((5 - 1) * 3) + r() |l| = (18 + 12 + 12) + r() |l| = 42 + r() 37 <= l <= 47 </pre> So the level will be between 37 and 47, depending on the random value generated between -5 and 5.
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