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==Appearances== ==={{DQ7}}=== A druid has to reach level 30 before being able to summon Blamara. Once in battle, Blamara will not use normal attacks and focus on skills instead, using [[Falcon Slash]], [[Hatchet Man]], [[Multislice]], and [[Sword Dance]] while supporting the party with [[Oomph]] and weakening foes with [[Cursed Verse]]. His HP is 2,000, his MP 90, and has 340 attack, 240 defence, and 115 agility. ==={{DQ7R}}=== Blamara is the second spirit that druids summon after using [[That Special Summon]]. He uses the [[Fencer's Fandango]] skill to slice up enemies. ==={{DQ10}}=== Blamara was added to the game in the version 4.0 update that added the druid to the list of available vocations. Blamara is the physical powerhouse of the four spirits with an attack stat of 960, and he puts it to good use as every skill he has will strike the enemy multiple times. These include falcon slash, an uber falcon slash that cuts four times at 60% damage per strike, a defence-lowering skill, and an attack-lowering skill. Blamara can also support the party by casting [[Midheal]] and [[Zing]], and his signature ability is a six-strike attack that targets one enemy and hits for 65% per blow for a total of 390% damage. Due to changes made to the summoning system in ''X'', Blamara can only materialize for 120 seconds and no other spirits can enter battle even if multiple druids are in the party. ==={{DQMCH}}=== Blamara dwells in [[Gwaelin's Gate]], having hid the silver key in the [[Lake Cave]] to keep weaklings from entering the tunnel. He is an [[Elemental family|A-rank elemental monster]] that naturally learns [[Focus Strength]], [[Lightning Slash]], and [[Multislice]].
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