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=={{DQ10}}== The Demon Swordsman's unique gimmick is their '''Wave Gauge''' meter, which fills up as they deal damage. At the beginning of battle, it starts out halfway filled and a total of 12,500 damage must be dealt in order to completely fill it. When the gauge fills, the Demon Swordsman is able to empower themselves with '''Dark Veil''', which grants a damage boost and reduces damage taken from enemies. Some abilities are only usable after activating the Dark Veil. They are also capable of using '''[[Disruptive Wave]]''' in order to nullify buffs and stat changes on enemies. Unlocking the vocation requires the completion of a sidequest and, like all vocations introduced after Version 4.0, they start out at level 50. Demon Swordsmen are capable of equipping one-handed [[Sword (weapon type)|Swords]]s, [[Greatsword (weapon type)|Greatsword]]s, [[Knife (weapon type)|Knives]], and [[Scythe (weapon type)|Scythes]]s. They can equip heavy armour and greatshields. ===Spells=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color: white;"|Name !style="background:#4682B4; color: white;"|Level !style="background:#4682B4; color: white;"|MP !style="background:#4682B4; color: white;"|Description |- |[[Zam]]||50||4||Strikes a single enemy with the power of darkness. |- |[[Evac]]||52||3||Exit instantly from dungeons, caves, and towers. |- |[[Whack]]||55||5||A cursed incantation that sends an enemy to the hereafter. |- |[[Zammle]]||59||7||Smites a single enemy with the power of darkness. |- |[[Kazam]]||64||14||Smashes a single enemy with the power of darkness. |- |[[Oomph]]||69||4||Increases the attack of a single party member by two stages. |}
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