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Dragon Quest Monsters 2
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==Gameplay== In contrast to the first game's use of a series of rooms holding Gates to the Monster Realm, Cobi and Tara's Quest sets them off to complete realms that contain entire plotlines, casts, and monster encounters unique to themselves. These realms are carefully designed maps that feature none of the randomization of the previous game, and possess terrain obstacles based on the theme of the location that can be overcome via the central treasure of that land. For example, the sea world of the second realm has rolling seas that can be sailed over on a large shell, and the world of floating islands will see the player soar atop a cloud. Additional worlds akin to those found in the original game are obtained in the form of keys that can be amassed through a number of means such as simple exploring, winning in the Monster Arena, and through Link Cable trading. The number of keys is near unlimited, and carry a range of monsters, weak and strong. These magical keys greatly increase the length of the title's post-game section, offering nearly unlimited variety of areas that can challenge even a team of maximum level monsters. The core mechanics of [[Monster breeding]] and taming remain the same, with all monsters having a base chance to join the protagonist that can be increased via food. A new family of monsters has been added as well, the [[Aquatic family]], which was included due to fan demand in the previous game. Monsters from the then-recent {{DQ7}} were included as well, bringing the total amount of monsters to 312. If players recruit or breed a cumulative total of 150 monsters, then [[Terry]] of the first game will appear in GreatLog's arena and challenge the player. If he is defeated, monsters can be bred with those found in the original game.
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