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Ferocious Roar
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==Appearances== ==={{DQ6}}=== Ferocious Roar is used by [[Mortamor]] in his third form and [[Nokturnus]]. When used it deals 120~150 damage, and the game states that "A blistering wave of energy shoots from his mouth!" ==={{DQ7}}=== Ferocious Roar is used by [[Orgodemir]] in his third form during the final battle and inflicts 120~150 damage. In the original Sony PlayStation version, the in-game text states that "Orgodemir made a terrifying cry!" when it is used. ==={{DQ8}}=== Ferocious Roar is used by [[Emerald Dragon]] and deals 120~150 damage. Unlike other entries, the damage cannot be reduced even when defending. ==={{DQ9}}=== Ferocious Roar is once again used by Mortamor when faced as a Legacy Boss. Its damage can reach around 350 when Mortamor reaches level 99 since it is designed to scale with his level. ==={{DQ10}}=== Ferocious Roar can be used by various bosses, including [[Dhuran]] and Nokturnus. ==={{DQ11}}=== Ferocious Roar can be used by various monsters and bosses, including [[Rantingen raven]], [[Cheater cheetah]], [[Mordegon]] in his second form, [[Chihuawyrm]], [[Labradrake]], [[Tatsunaga]], and [[Red giant]]. Rantingen raven's version deals around 30 damage, cheater cheetah's version deals around 60 damage, and the version used by the others deals around 95 damage. ==={{DQM3D}}=== Hellish Howl was added to the game in the 2018 port to smart phones. ==={{DQM23D}}=== Hellish Howl was added to the game in the 2018 port to smart phones. ==={{DQM3}}=== Known as '''Hellish Howl''' in this game, it costs 12 {{MP}} and deals a minimum of just ten damage to all enemies with a chance to stun for one turn. It will grow along with the user's {{Wisdom}}, reaching a cap of approximately 256 damage at 1,999 Wisdom. Hellish Howl is learned through the [[Barbarus (Talent)|Barbarus]], [[Devil's Advocate]], [[Greygnarl (Talent)|Greygnarl]], [[Mordegon, Lord of Shadows (Talent)|Mordegon, Lord of Shadows]], [[Nokturnus (Talent)|Nokturnus]], and [[Paragon]] talents. {{Descriptions |DQM3=Lets out a bloodcurdling shout that inflicts medium damage on all enemies and occasionally stuns them for 1 turn.<ref>Nintendo Switch, Steam, and Mobile versions.</ref> }} ==={{DQTact}}=== There are two variations of Hellish Howl in the game that are used by various bosses and other monsters in high-level stages. The first costs 112 MP to use, inflicts major martial damage to all units in a radius of 1 around the user, and has a chance to [[confusion|confuse]] them, as well. {{DQTactSkill |name=Hellish Howl |kanji=γγγΎγγγγγγ³ |romanji=OzomashΔ« otakebi |role=Debuff |type=Martial |element=[[Image:DQTact Non-elemental.png]] |mp=112 |range=[[Image:DQTact SkillRangeRadial.png|48px]]<br>Radius 1 |status=[[Image:DQTact_Confusion.png]]<br>Confusion |description=Deals major martial damage to all enemies in area of effect, rarely confuses |monsters=Barbatos, Demon King Orgodemir, Halberdsaurus, Hybird, Jamirus, Lt Hootingham-Gore, Maldragora the Worldmaker, Murdaw, Orgodemir, Rhapthorne's True Form, Wight king, Zoma }} The second variation is a skill used by both [[Orgodemir|Demon King Orgodemir]] and [[Rhapthorne|Rhapthorne's True Form]] during their Mega Boss Battles. It inflicts major unreflectable martial damage to all enemies in the two first two rows in front of the stage, knocks them back three spaces, and has a chance to lower their DEF for three turns and confuse them. {{DQTactSkill |name=Hellish Howl |kanji=γγγΎγγγγγγ³ |romanji=OzomashΔ« otakebi |role=Debuff |type=Martial |element=[[Image:DQTact Non-elemental.png]] |mp=26 |range=[[Image:DQTact RangeMegaFront2Rows.png|48px]]<br>Around self |status=[[Image:DQTact DEFDown.png]][[Image:DQTact_Confusion.png]]<br>DEF Down/Confusion |description=Deals major unreflectable martial damage to all enemies in area of effect, knocks them back 3 spaces, rarely lowers DEF for 3 turns, very rarely confuses |monsters=Demon King Orgodemir, Rhapthorne's True Form }}
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