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Leg Sweep
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==Appearances== ==={{DQ3HD}}=== Leg Sweep costs 1 MP to use and has a {{fraction|2|3}} chance of knocking down an enemy for a single turn. It is ineffective against floating monsters. Leg Sweep can be learned by a [[Martial Artist]] starting at level 3. ==={{DQ4}}=== Although the skill cannot be selected manually, Leg Sweep is one of the actions that [[Torneko]] can perform when he goofs off. It will attempt to stun a single enemy for one turn. ==={{DQ6}}=== Leg Sweep costs 0 MP to use and attempts to stun a single enemy for one turn. It is learned at rank 1 as a [[Martial Artist]] and can be learned by the [[Mud mannequin (Recruit)|Mud mannequin]] at level 7 in the Super Famicom version. On the enemy side, it can be used by [[Garrett]], [[Dead resident]], [[Undentured servant]], [[Averill]], [[Skullrider]], and [[Terry (boss)|Terry]]. {{Descriptions |DQ6=A martial arts technique that knocks foes to the ground and keeps them out for one turn.<ref>Nintendo DS and Mobile versions.</ref> }} ==={{DQ7}}=== Leg Sweep once again costs no MP to use and attempts to stun a single enemy for one turn. It is learned by reaching rank 2 as a [[Martial Artist]]. {{Descriptions |DQ7=Trips an enemy, preventing it from attacking the next turn.<ref>Nintendo 3DS version.</ref> }} ==={{DQ7R}}=== Leg Sweep costs 1 MP to use, damaging a single enemy and attempting to knock them down for a single turn. It is learned once again by advancing to rank 2 as a [[Martial Artist]]. ==={{DQ8}}=== Leg Sweep attempts to stun a single character for one turn. It can only be used by enemy [[Skullrider|Skullriders]] and the recruitable infamous monster [[Jockey]]. ==={{DQ9}}=== Known as '''Trip of a Deathtime''' in this game, it costs 0 MP to use and attempts to trip one group of enemies for a single turn. It is learned by investing 7 skill points into the Staff Skill. {{Descriptions |DQ9=Sends a group of enemies crashing to the ground.<ref>Nintendo DS version.</ref> }} ==={{DQ10}}=== Leg Sweep costs 2 MP to use and has a 75% chance of knocking down all enemies within a five meter radius in front of the user for 11~13 seconds. It can be learned by a [[Priest]], [[Martial Artist]], [[Minstrel]], [[Fortune Teller]], and [[Death Master]] by investing 7 skill points into the Staff skill. ===={{DQ10|Off}}==== Leg Sweep costs 2 MP to use and attempts to knock down a single group of enemies for one turn. It can be learned by the {{Hero 10}} as a [[Priest]], [[Martial Artist]], or [[Minstrel]], and [[Mjoll]] through the ''Staffs'' panel in their Character Builders for a single skill point. The success rate can be increased further with Skill-Up Panels. ==={{DQ11}}=== Leg Sweep costs 1 MP to use and attempts to knock down a single enemy for a turn. It can be learned by [[Jade]] through the ''Fisticuffs'' panel in her Character Builder for 5 skill points and is located near the center. {{Descriptions |DQ11=An unbalancing blow that can send an enemy sprawling.<ref>Sony PlayStation 4, Steam, Nintendo Switch, and Xbox One versions.</ref> }} ==={{DQM}}=== LegSweep costs 1 MP to use and attempts to trip a single enemy, stunning them for one turn. It can be learned naturally by [[Muddy hand|Goopi]], [[Ursa major|Grizzly]], [[Great sabrecat|MadCat]], [[Skullrider|Skulrider]], [[Slabbit]], [[StagBug]], and [[Whackanape|WildApe]] as long as they are level 6 with 32 max HP, 31 ATK, and and 48 AGL. LegSweep will evolve into [[Mean Sweep|BigTrip]] when the monster reaches level 12 with 66 max HP and 63 ATK. ==={{DQM2}}=== LegSweep still costs 1 MP to use and attempts to stun a single enemy for a turn. It has the same level and attribute requirements as before, but is no longer naturally learned by WildApe. ==={{SSB5}}=== The {{Hero Smash}}'s downward-tilt attack strongly resembles Leg Sweep, the main difference being that it damages the target as well as knocking them off balance. The {{Hero Smash}} kicks forward while leaning after a six frame charge, dealing 7% damage with a range longer than his neutral attack. An opponent swept off their feet will be sent upwards and give players the start of a combo.
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