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==={{DQ}}=== Snooze is learned by the {{Hero 1}} at Level 7. It costs 2 {{MP}} to cast. A snoozing enemy will always sleep for at least one turn, and have a {{fraction|1|3}} chance of waking up each subsequent turn. Like with other spells in the original title, Snooze uses a resistance table based on 16; I.E. 1 in 16 to hit, 2 in 16, and so on. Due to the way the game's calculations are programmed, no enemies are fully immune to Snooze, with its odds of working bottoming out at {{fraction|1|16}}. The enemies [[legerdeman]], [[spitegeist]], [[hocus chimaera]], [[knight aberrant]], and [[dread dragon]] can use this spell against the player. In the original version of the game, enemy Snooze spells will never fail to put the Hero to sleep. While asleep, the Hero has a 50/50 chance of waking up each turn. Due to the way the game's random number generation is programmed, the Hero will never sleep for longer than 6 turns at a time.
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