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===Negative Status Ailments=== {|border="1" cellpadding="1" class="wikitable sortable" |-style="color:white;" !scope="col" style="background:#989898;"|Image !scope="col" style="background:#989898;"|Name !scope="col" style="background:#989898; width: 700px;"|Effect !scope="col" style="background:#989898;"|Debut !scope="col" style="background:#989898;"|Cure ! scope="col" style="background:#989898; width: 120px;" |Remains After Battle? |- | [[File:Beguiled icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''Beguiled'''{{tt|*|Known as Charm in Dragon Quest Tact}} | The character has become infatuated with the enemy and will either attack their fellow party members or do nothing at all. | {{DQ10}} | * Physical damage (An ally's "Attack" function/enemy damage) or certain AoE spells (like [[kaboomle]]) * [[Sobering Slap|Sobering slap]] (ability) | No |- | [[File:DQTact ATKDown.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Blunt]]ed''' | Physical attack power is reduced. | {{DQ9}} | * [[Oomphle|Oomph]] or [[Oomphle]](spells), depending on the level of blunt (-1 or -2, respectively)({{DQ11}}) * [[War drum]] ({{DQ11}}) | No |- | [[File:DQTact_Hobble.png|center|50x50px]]<!--4:1 from 19x18--> | '''Bound/Hobbled''' | The character is rooted to the spot and cannot make any movement until the condition wears off, or the battle ends. | {{DQTact}} | | No |- | [[File:DQTact Breath Lock.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Gobstopper|Breath Locked]]''' | The character cannot use [[breath]] skills until the condition wears off, or the battle ends. | {{DQM}} | | No |- | [[File:Confused.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Confusion|Confused]]''' | The character may attack (with lowered accuracy) the enemy, fellow party members or themselves. They might also do nothing at all. | {{DQ3}} | * Physical damage (An ally's "Attack" function/enemy damage) or certain AoE spells * [[Sobering Slap|Sobering slap]] (ability) * [[Persecutter]] ([[Dragon Quest XI: Echoes of an Elusive Age]]) * [[Perfect panacea]] (item) | No |- | [[File:Cursed.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Curses|Cursed]]''' | One of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are: *{{HP}} being reduced by 1 every four steps *{{MP}} being reduced by 1 every four steps *Randomly becoming stunned during battle *Spells and skills randomly failing during battle *Attacking a random ally Note that in {{DQ11}}, curses can also temporarily reduce a character's maximum HP and are also able to have a random chance each turn of killing a character instantly. Of the above afflictions, curses can only make a character become stunned during battle. | {{DQ}} (cursed gear), {{DQ2}} (cursed gear in battle) & {{DQ5}} (status efffect) | * [[Church|Exorcism/ Benediction (Church)]] * [[Perfect panacea]] ({{DQ11}}) * [[List of consumables in Dragon Quest Builders 2|Sheen salts]] (item in the [[Dragon Quest Builders (series)|Dragon Quest Builders series]]; breaks all curses on equipped cursed equipment when consumed) * [[Benediction]] (spell) * [[Sheen]] (spell) | Varies (Yes, always, for {{DQ11}}) (can be walked off in the overworld in some games) |- | [[File:Dazzled.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Dazzle]]d/Blind''' | The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used. | {{DQ2}} | * [[Dedazzle]] (spell) | No |- | [[File:Dead icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''Dead/Death''' | The character cannot act in any way until they are revived by a spell, item, or at the church. Removes all other status effects. | {{DQ}} | * [[Yggdrasil leaf]] (item) * [[Zin]], [[Zing]], [[Kazing]] (spells) * [[Zing Stick|Zing stick]] (ability) | Yes |- | [[File:DQTact AGLDown.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Deceleratle|Decelerated]]''' | {{Agility}} is reduced, causing characters to act later in battle and starting with {{Dragon Quest VIII}}, reduces evasion. | {{DQ3}} | * [[Accelerate]], [[Acceleratle]] (spells) | No |- | [[File:Double Down icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Double Down]]''' | The affected character becomes more susceptible to negative status ailments. | {{DQ10}} | | No |- | [[File:Envenomated icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Poison and Envenomation|Envenomated]]''' | A battle-exclusive ailment. The afflicted character takes damage after each round of battle. Reduces {{HP}} by {{fraction|1|6}} of maximum per turn in {{Dragon Quest V}}. Starting with {{Dragon Quest VI}} this was reduced to {{fraction|1|8}} of the maximum. In {{DQ11}}, being envenomated deals 1~5 damage per turn. It turns into '''poison''' after battle has ended, but will be replaced with envenomation if the party enters a battle again. However, it may have a reduced countdown, which is reliant on how many steps the party took in the overworld. | {{DQ5}} | * [[Squelch]] (spell) * [[Victimiser]] (ability) ({{DQ11}}) * [[Antidotal herb]],[[Panacea]], [[Perfect panacea]] (items) * [[Panacea pellet]], [[Perfect panacea pellet]] (items in {{DQTreasures}}) | Yes (can be walked off in the overworld as the status effect '''poison'''.) |- | [[File:Fizzled.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Fizzle]]d''' | The character cannot cast spells until the condition wears off, or the battle ends. | {{DQ}} | | No |- | [[File:Paralysis.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Paralysis|Paralysed]]''' | The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''. | {{DQ3}} | * [[Tingle]] (spell) * [[Tingle Shot]] (ability) * [[List of consumables in Dragon Quest Builders 2|Tingle Tablets]] (item) * [[Victimiser]] (ability) ({{DQ11}}) * [[Panacea]], [[Perfect panacea]] (items) | Varies (can be walked off in {{DQB2}}) |- | [[File:Poisoned.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Poison and Envenomation|Poisoned]]''' | An overworld-exclusive ailment, and will be afflicted on a character if they are '''envenomated''' during battle or if they are walking on a patch of poisonous terrain. The character takes damage while traveling in the overworld. Originally, from {{II}} to {{IV}} it was dealt every four steps; in {{V}} and {{VI}}, it was increased to every eight steps, and from {{VII}} to {{X}} it was reduced to being dealt every single step. Turns into '''envenomation''' when entering a battle, unless it is due to poisounous ground. | {{DQ2}} | * [[Purification|Purification (Church)]] * [[Squelch]] (spell) * [[Antidotal herb]],[[Panacea]], [[Perfect panacea]] (items) | Yes |- | [[File:DQTact_DEFDown.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Sap]]ped''' | The character's {{Defence}} is decreased. | {{DQ2}} | * [[Buff]], [[Kabuff]] (spells) | No |- | [[File:Shypox icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Shypox]]''' | The character suddenly remembers something embarrassing in the middle of battle, stunning them for a single turn. | {{DQ11}} |No cure. | No |- | [[File:Skill Seal icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''Skill Sealed''' | The character cannot use skills until the condition wears off, or the battle ends. | {{DQ10}} | | No |- | [[File:Sleep.png|center|50x50px]]<!--4:1 from 19x18--> | '''{{Sleep}}''' | The character cannot act until awoken by an attack, or until a random number of turns have passed. A character who has been put into a deep sleep will take even longer to wake up on their own. | {{DQ}} | * Physical damage (enemy) * [[Sobering Slap|Sobering slap]] (ability) * [[Persecutter]] (ability) | No |- | [[File:Stunned.png|center|50x50px]]<!--4:1 from 19x18--> | '''Stunned''' | The character must waste a turn or two while being frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | {{DQ3}} |No cure. | No |- |}
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