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==Parameters== *float: whether the template should be floated left or right (default is left) *image: wikitext for the sprite image of this monster *name: the name of the enemy *game: the name of the game *console: the name of the console version of the game *romanji: the romanji version of the monster's name *kanji: the kanji version of the monster's name *hp: the enemy's hit points *mp: the enemy's magic points *attack: the enemy's attack power *defense: the enemy's defense power *agility: the enemy's agility/speed *experience: the experience points for defeating the enemy *gold: the gold for defeating the enemy *droppedItem: the item that might be dropped when the enemy is defeated. should include percentage or ratio. *skills: any skills the enemy uses. use wikitext to link. *spells: any spells the enemy uses use wikitext to link. *bestiaryNumber: the identifying number of the enemy in the bestiary *captureRate: the capture rate of enemies which can be captured. should be a percentage or ratio. *description: any notes or other information about this monster *locations: where the enemy can be found. can include wikimarkup for links. *fire: value of fire defense (default 100) *ice: value of ice defense (default 100) *wind: value of wind defense (default 100) *light: value of light defense (default 100) *dark: value of dark defense (default 100) *blast: value of blast defense (default 100) *dazzle: value of [[Dazzle]] defense (default 0) *sleep: value of sleep defense (default 0) *death: value of death defense (default 0) *drnmp: value of drain MP defense (default 100) *confu: value of confusion defense (default 0) *fizzle: value of [[Fizzle]] defense (default 0) *inact: value of inaction defense (default 0) *poison: value of poison defense (default 0) *prlyz: value of paralysis defense (deafult 0) *charm: value of attraction defense (default 0) *mrdown: value of magic resistance defense (default 0) *blunt: value of resistance to blunt *sap: value of resistance to sap *decelerate: value of resistance to decelerate
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