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==Appearances== ==={{DQ8}}=== The game begins with Yangus already accompany the {{Hero 8}}, King [[Trode]], and Princess [[Medea]] in a glen outside of [[Farebury]]. Later, during the sea voyage between [[Port Prospect]] and [[Peregrin Quay]], Yangus explains the reason for his traveling with the group to {{Jessica}} in the form of a flashback: prior to the beginning for the game, Yangus attempted to leave his criminal ways and earn an honest living but was unable to make any headway due to his appearance and history. Forced back into banditry, Yangus set up shop on a bridge connecting Castle [[Trodain]] to the [[Farebury Region]] and would rob any who attempted to pass--dialogue implies that King [[Trode]]'s entourage is the first group to encounter Yangus. Boldly claiming that this is "his" bridge, Yangus demands the possessions of the {{Party 8}} under the threat of his axe. King [[Trode]] scoffs at the threat, stating the bridge lies in his kingdom and that his guard is more than a match for the would-be thief. Yangus loses his temper and attempts to strike, but he misses his mark and damages the ropes holding the bridge together. King [[Trode]] drives his [[wagon]] to the other side of the bridge before it collapses, and insists the group leave Yangus to his fate as he struggles to hold on to one of the ropes. Despite the earlier attempted assault, the {{Hero 8}} saves Yangus by pulling him to safety, who thanked the {{Hero 8}} and in turn pledged his loyalty to him. It is during this scene that Yangus gives the {{Hero 8}} the nickname of Guv. After the events of [[Ascantha]], Yangus feels sorry for [[Trode]] being unable to participate in the celebratory feast the King threw for them and suggests the group travel to his home town of [[Pickham]]. A backwoods ghetto inhabited by all manner of unscrupulous persons, Yangus assumes that the seedy town is the perfect place for [[Trode]] to feel human again as no one would give him a second glance. This initially holds true as he's able to drink at the local bar, but disaster follows as Princess [[Medea]] is stolen and sold off to [[Red]], and infamous bandit from Yangus' past. Stubborn, she refuses to yield over her new mare unless Yangus is able to follow up on an old promise of his and steal the coveted [[Venus' Tear]] jewel from the catacombs know as the [[Swordsman's Labyrinth]]. The tomb is filled with traps and mind-numbing puzzles, but the former thief is able to persevere and shares a bit of his history with the {{Hero 8}}--before asking him to keep it a secret between the two of them. Back at [[Red]]'s hideout, the woman refuses to relinquish [[Medea]] as she considers her to be of a higher quality than the gem. Dumbstruck, Yangus then falls to his knees and bows as he pleads with [[Red]] to return [[Medea]] for the sake of the {{Hero 8}} and King [[Trode]]. Shocked and flustered that the stubborn man would actually beg, [[Red]] realizes the importance of the horse to the {{Party 8}} and gives her to them in exchange for the jewel. This act does much to repair the relationship between the two, and is strongly implied to rekindle the flames they shared. Yangus is oblivious to this at first, but later on when speaking to Red near the end of the game she will give Yangus her prized [[Flail of fury]] and demands that it be returned the moment the world has been saved. Jessica spells it out in [[Party Chat]] that [[Red]] is telling Yangus to return to her in one piece in her own aggressive way. At the end of the game, after the final boss is defeated, {{Jessica}} informs the {{Hero 8}} that Yangus and [[Red]] have gone into business together. ====Stats==== {| style="width:65%; height:100px; text-align:center" border="1" |-<---!Headings are up first.!---> style="font-weight:bold; background:#e6e600" | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" | Level || 1 || 99 |- | {{HP}} || 30 || 781 |- | {{MP}} || 0 || 320 |- | {{Strength}} || 11 || 385 |- | {{Agility}} || 5 || 145 |- | {{Resilience}} || 7 || 205 |- | {{Wisdom}} || 2 || 210 |- | Initial gear ||colspan=2|[[Oaken club]], [[Bandit's grass skirt]], [[Leather hat]] |} *Yangus also possesses a 25% resistance to [[Frizz]], [[Sizz]], and [[Fire Breath]] damage. *In the [[Nintendo 3DS]] version of {{VIII}}, Yangus is given a significant [[List of character statistics#strength|strength]] boost. The extra points start at Level 21, and result in a score of 425 at Level 99. Yangus has the highest strength throughout the bulk of the adventure in the {{PS2}} version, and through the entire journey in the {{3DS}} port. But Yangus will also gain access to healing spells and the vital [[Share Magic]] if the player dabbles in his Humanity skillset, giving him some flexibility. This will help immensely in the beginning of the game, but as the journey progresses he will still be outclassed by the support and healing options of [[Angelo]] and the {{Hero 8}}. He also has access to some of the most protective armour in the game, which increases his survivability in combat. Yangus has the lowest {{MP}} growth of all the characters, limiting his skill and magic usage. Each of Yangus' weapon paths has high damage modifiers and various bonus attributes: {{Scythe}}s for stealing items or have access to instant death attacks, {{Axe}}s for the most helpful skills against metal slimes and inflict bonus damage to various monster families, and {{Club}}s to farm gold more easily as well as stun foes. Humanity will lead to Yangus' more comedic abilities, like [[Underpants Dance]] and [[Golden Oldies]], as well as the aforementioned healing and support abilities. His Fisticuffs skillset is considered by many players to be the most useful variant as well. ===={{Axe}}s==== {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |- !bgcolor="#fa8072"|[[Helm Splitter]] |6 |0 |One enemy |Yes |Yes |Single strike that attempts to reduce the {{Defence}} of the target time. Effect accuracy depends on foe's [[Sap]] resistance. |None |- !bgcolor="#fa8072"|{{Attack}} +5 | 12 | -- | -- | -- | -- |Increase {{Attack}} +5 when equipped with an {{Axe}}. | Junior cleaver |- !bgcolor="#fa8072"|[[Hatchet Man]] |19 |3 |One enemy | -- | -- |Single strike with a 50% chance of hitting the enemy and a 50% chance to be a [[Critical Hit]] if it connects. |Iron woodsman |- !bgcolor="#fa8072"|[[Critical Hit]] Up | 26 | -- | -- | -- | -- |Increases chance of [[Critical Hit]] with axes from 1/64 to 1/32. | Axe-fighter |- !bgcolor="#fa8072"|{{Attack}} +10 | 34 | -- | -- | -- | -- |Increase {{Attack}} +10 when equipped with an {{Axe}}. | Axemaster |- !bgcolor="#fa8072"|[[Parallax]] |42 |2 |One enemy |Yes |Yes |Single strike that does 30% more damage than a normal attack to a single enemy and has an 1/8th chance of paralyzing the enemy for 5~8 turns. |Ace axer |- !bgcolor="#fa8072"|[[Axes of Evil]] |54 |2 |Enemy group |Yes |First hit |Attacks a group of enemies with wind. Damage modifiers are 80% -> 64% -> 56% -> 40% -> 24% -> 16%. |Axelord |- !bgcolor="#fa8072"|[[Executioner]] |66 |3 |One enemy | -- | -- |Single strike with a 50% chance of hitting the enemy and is an automatic [[Critical Hit]] if it connects. |Great axeman |- !bgcolor="#fa8072"|{{Attack}} +20 | 82 | -- | -- | -- | -- |Increase {{Attack}} +20 when equipped with an {{Axe}}. | Axe royal |- !bgcolor="#fa8072"|[[Typhoeus' Maul]] |100 |6 |One enemy |Yes |Yes |Single strike that does 50% more damage than a normal attack and deals double damage to [[Beast family|beasts]]. Carries the wind element, further modifying damage. |Almighty axeman |} ===={{Club}}s==== {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |- !bgcolor="#fa8072"|{{Attack}} +5 | 9 | -- | -- | -- | -- |Increase {{Attack}} +5 when equipped with a {{Club}}. | None |- !bgcolor="#fa8072"|[[Heart Breaker]] |19 |2 |One enemy |Yes |Yes |Single strike that deals normal damage and has a 1/8th chance of stunning an enemy for one turn. | Li'l slugger |- !bgcolor="#fa8072"|[[Penny Pincher (skill)|Penny Pincher]] |25 |2 |One enemy |Yes |Yes |Single strike that deals normal damage and steals an extra 10% of [[gold]] from the enemy. |Heavy hitter |- !bgcolor="#fa8072"|[[Monster Masher (skill)|Monster Masher]] |32 |3 |One enemy |Yes |Yes |Single strike that deals 10% more damage than a normal attack and deals 50% more damage to enemies of the [[Material family]]. |Hammer artist |- !bgcolor="#fa8072"|{{Attack}} +10 | 48 | -- | -- | -- | -- |Increase {{Attack}} +10 when equipped with a {{Club}}. | Skullsplitter |- !bgcolor="#fa8072"|[[Critical Hit]] Up | 59 | -- | -- | -- | -- |Increases chance of [[Critical Hit]] with {{Club}}s from 1/64 to 1/32. | Big bludgeoner |- !bgcolor="#fa8072"|[[Heart Breaker|Mind Breaker]] |71 |2 |One enemy |Yes |Yes |Single strike that deals 25% more damage than a normal attack and has a 1/4th chance of causing an enemy to lose a turn. |Armour-cracker |- !bgcolor="#fa8072"|{{Attack}} +25 | 82 | -- | -- | -- | -- |Increase {{Attack}} +25 when equipped with a {{Club}}. | Big-league brainer |- !bgcolor="#fa8072"|[[Gold Rush]] |93 |2 |One enemy |Yes |Yes |Single strike causes 25% more damage than a normal attack and steals an extra 20% of an enemy's [[gold]]. |Consummate clubber |- !bgcolor="#fa8072"|[[Devil Crusher]] |100 |5 |One enemy |Yes |Yes |Single strike that deals double damage to enemies of the {{Demon}} or [[Material family]], and 10% more damage to all other types. |Lord of destruction |} ===={{Scythe}}s==== {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |- !bgcolor="#fa8072"|{{Attack}} +5 | 12 | -- | -- | -- | -- |Increase {{Attack}} +5 when equipped with a {{Scythe}}. | None |- !bgcolor="#fa8072"|[[Steal Sickle]] |22 |0 |One enemy |Yes |Yes |Single strike with a chance of stealing an item from the target. Success rate is 1/4th the normal item's drop rate. |Competent chopper |- !bgcolor="#fa8072"|[[Wind Sickles]] |32 |0 |One enemy |Yes | -- |Deals damage based on level to a single target, up to Level 57. |Superb sickler |- !bgcolor="#fa8072"|{{Attack}} +10 | 42 | -- | -- | -- | -- |Increases {{Attack}} +10 when equipped with a {{Scythe}}. | Sickle sweetie |- !bgcolor="#fa8072"|[[Grim Reaper]] |50 |3 |Enemy group |Yes |First hit |Attacks a group of enemies with a chance of instantly killing the targets. Effect accuracy depends on foe's resistance to [[whack]]. Damage modifiers are 75% -> 60% -> 52% -> 37% -> 22% ->15% |Junior reaper |- !bgcolor="#fa8072"|[[Critical Hit]] Up | 60 | -- | -- | -- | -- |Increases chance of [[Critical Hit]] with {{Scythe}}s from 1/64 to 1/32. | Sickle-sonic |- !bgcolor="#fa8072"|[[Stainless Steal Sickle]] |70 | 0 |One enemy |Yes |Yes |Single strike with a chance of stealing an item from the target; success rate is half the item's normal drop rate and damage is 25% higher than a normal blow. |Renowned reaper |- !bgcolor="#fa8072"|{{Attack}} +25 | 80 | -- | -- | -- | -- |Increase {{Attack}} +25 when equipped with {{Scythe}}. | Demon reaper |- !bgcolor="#fa8072"|Grimmer Reaper |90 |3 |Enemy group |Yes |First hit |Attacks a group of enemies with a small chance of instantly killing the targets; bonus 25% damage against the [[zombie family]]. Damages modifiers are 80% -> 70% -> 50% -> 30% -> 20% |Reaper lord |- !bgcolor="#fa8072"|[[Big Banga]] |100 |30 |All enemies |Yes | -- |Heavy [[Frizz]] damage to all enemies; 175~225 initial damage, 300~400 after Level 54. |Death's apprentice |} ====Fisticuffs==== {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |- !bgcolor="#fa8072"|Attack +5 | 3 | -- | -- | -- | -- |Increase {{Attack}} +5 when not equipped with a weapon. | None |- !bgcolor="#fa8072"|{{Agility}} +10 | 7 | -- | -- | -- | -- |Increases Yangus' {{Agility}} by 10 points. | Streetfighter |- !bgcolor="#fa8072"|[[Knuckle Sandwich]] |12 |2 |One enemy |Yes |Yes |Inflicts 150% damage to a single enemy. |Village champ |- !bgcolor="#fa8072"|[[Critical Hit]] Up | 18 | -- | -- | -- | -- |Increases chance of [[Critical Hit]] to 1/32 with no weapon equipped. | Local champ |- !bgcolor="#fa8072"|{{Attack}} +20 | 25 | -- | -- | -- | -- |Increase {{Attack}} +20 when not equipped with a weapon. | Regional champ |- !bgcolor="#fa8072"|[[Padfoot]] | 33 |4 | -- | -- | -- |Reduces the chance of [[encounter|random battles]] temporarily. | National contender |- !bgcolor="#fa8072"|[[Thin Air]] |42 |2 |All enemies |Yes |No |Inflicts up to 132 points of damage on all enemies. |National champ |- !bgcolor="#fa8072"|[[Multifists]] |60 |0 |Random |Yes |First hit |4 blows thrown at random at 33% damage each. |Continental champ |- !bgcolor="#fa8072"|{{Attack}} +45 | 77 | -- | -- | -- | -- |Increase {{Attack}} +45 when not equipped with a weapon. | World champ |- !bgcolor="#fa8072"|[[Boulder Toss]] |100 |4 |All enemies |Yes | -- |Inflicts 72-104 damage on all enemies. |Super grandmaster |} ====Humanity==== {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Range</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Tension]]</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">[[Oomph]]</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |- !bgcolor="#fa8072"|[[Whistle]] |4 |0 | -- | -- | -- |Loud whistle that immediately initiates a random battle (where applicable). | Soft-hearted |- !bgcolor="#fa8072"|[[Heal]] |10 |2 | Ally | Yes | -- |Heals a single {{Party 8}} member for 30-40 {{HP}}. | Kind-hearted |- !bgcolor="#fa8072"|[[Nose for Treasure]] |16 |0 | -- | -- | -- |Field skill that gives the number of nearby [[treasure chest]]s, but not their location. | Busybody |- !bgcolor="#fa8072"|[[Warcry]] |22 |0 | Enemy group | -- | -- |Causes enemies to lose their next turn. | Sentimental |- !bgcolor="#fa8072"|[[Share magic]] |32 | Varies | One ally | Yes | -- |Gives some of Yangus' {{MP}} to the targeted {{Party 8}} member. {{MP}} donated is ''Level/2 +8~12'', will not exceed current {{MP}}. | Considerate |- !bgcolor="#fa8072"|[[Kabuff]] |42 |3 | All allies | Yes | -- |Raises all {{Party 8}} members' {{Defence}} by 25%. | Confidant |- !bgcolor="#fa8072"|[[Underpants Dance]] |55 |0 | All enemies | -- | -- |{{Stun}}s all enemies with an outrageous dance | Big brother |- !bgcolor="#fa8072"|[[Midheal]] |68 |3 | One ally | Yes | -- |Heals a single {{Party 8}} member for 70-80 {{HP}}. | Gangleader |- !bgcolor="#fa8072"|[[Kerplunk]] |82 |All | All allies | -- | -- |Causes Yangus to perish, but resurrects and heals all other {{Party 8}} members. | Big boss |- !bgcolor="#fa8072"|[[Golden Oldies]] |100 |15 | Random | Yes | -- |Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5, plus or minus 10% | Beloved boss |} ====Equipment==== {{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Weapon}} {{CharacterEquipmentList|entry|item=[[Candy cane]]‡|statModifier=Attack +1}} {{CharacterEquipmentList|entry|item=[[Oaken club]]|statModifier=Attack +7}} {{CharacterEquipmentList|entry|item=[[Giant mallet]]|statModifier=Attack +13}} {{CharacterEquipmentList|entry|item=[[Stone axe]]|statModifier=Attack +20}} {{CharacterEquipmentList|entry|item=[[Honking hammer]]‡|statModifier=Attack +25}} {{CharacterEquipmentList|entry|item=[[Golden axe]]|statModifier=Attack +27}} {{CharacterEquipmentList|entry|item=[[Farmer's scythe]]|statModifier=Attack +28}} {{CharacterEquipmentList|entry|item=[[Sledgehammer]]|statModifier=Attack +33}} {{CharacterEquipmentList|entry|item=[[Iron axe]]|statModifier=Attack +38}} {{CharacterEquipmentList|entry|item=[[Steel scythe]]|statModifier=Attack +42}} {{CharacterEquipmentList|entry|item=[[Battle axe]]|statModifier=Attack +45}} {{CharacterEquipmentList|entry|item=[[War hammer]]|statModifier=Attack +51}} {{CharacterEquipmentList|entry|item=[[Bandit axe]]|statModifier=Attack +55}} {{CharacterEquipmentList|entry|item=[[Moon axe]]|statModifier=Attack +60}} {{CharacterEquipmentList|entry|item=[[Hell scythe]]|statModifier=Attack +65}} {{CharacterEquipmentList|entry|item=[[Über war hammer]]|statModifier=Attack +69}} {{CharacterEquipmentList|entry|item=[[King axe]]|statModifier=Attack +80}} {{CharacterEquipmentList|entry|item=[[Bardiche of binding]]|statModifier=Attack +83}} {{CharacterEquipmentList|entry|item=[[Bad axe]]‡|statModifier=Attack +90}} {{CharacterEquipmentList|entry|item=[[Flail of fury]]|statModifier=Attack +93}} {{CharacterEquipmentList|entry|item=[[Conquerer's axe]]|statModifier=Attack +103}} {{CharacterEquipmentList|entry|item=[[Megaton hammer]]|statModifier=Attack +108}} {{CharacterEquipmentList|entry|item=[[Heavy hatchet]]|statModifier=Attack +110}} {{CharacterEquipmentList|entry|item=[[Flail of destruction]]|statModifier=Attack +125}} {{CharacterEquipmentList|note|text=}} {{CharacterEquipmentList|footer}}|Helmets| {{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Helmet}} {{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defence +3}} {{CharacterEquipmentList|entry|item=[[Healie hat]]‡|statModifier=Defence +5<br>Wisdom +5}} {{CharacterEquipmentList|entry|item=[[Pointy hat]]|statModifier=Defence +7}} {{CharacterEquipmentList|entry|item=[[Turban]]|statModifier=Defence +8}} {{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defence +9}} {{CharacterEquipmentList|entry|item=[[Stone hardhat]]|statModifier=Defence +15}} {{CharacterEquipmentList|entry|item=[[Hermes' hat]]|statModifier=Defence +20}} {{CharacterEquipmentList|entry|item=[[Slime crown]]|statModifier=Defence +20}} {{CharacterEquipmentList|entry|item=[[Iron mask]]|statModifier=Defence +25}} {{CharacterEquipmentList|entry|item=[[Dogsbody's hood]]‡|statModifier=Defence +30<br>Attack +10}} {{CharacterEquipmentList|entry|item=[[Iron headgear]]|statModifier=Defence +32}} {{CharacterEquipmentList|entry|item=[[Mad cap]]‡|statModifier=Defence +32}} {{CharacterEquipmentList|entry|item={{Hades' helm E}}|statModifier=Defence +33}} {{CharacterEquipmentList|entry|item=[[Raging bull helm]]|statModifier=Defence +42}} {{CharacterEquipmentList|entry|item=[[Great helm]]|statModifier=Defence +45}} {{CharacterEquipmentList|entry|item=[[Skull helm]]|statModifier=Defence +49}} {{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defence +55}} {{CharacterEquipmentList|note|text=}} {{CharacterEquipmentList|footer}}|Armor| {{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Armor}} {{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defence+4}} {{CharacterEquipmentList|entry|item=[[Bandit's grass skirt]]|statModifier=Defence+5}} {{CharacterEquipmentList|entry|item=[[Wayfarer's clothes]]|statModifier=Defence+7}} {{CharacterEquipmentList|entry|item=[[Boxer shorts]]|statModifier=Defence+8}} {{CharacterEquipmentList|entry|item=[[Leather kilt]]|statModifier=Defence+12}} {{CharacterEquipmentList|entry|item=[[Healie t-shirt]]‡|statModifier=Defence+18}} {{CharacterEquipmentList|entry|item=[[Chain mail]]|statModifier=Defence+20}} {{CharacterEquipmentList|entry|item=[[Iron cuirass]]|statModifier=Defence+25}} {{CharacterEquipmentList|entry|item=[[Iron armour]]|statModifier=Defence+32}} {{CharacterEquipmentList|entry|item=[[Tortoise shell]]|statModifier=Defence+37}} {{CharacterEquipmentList|entry|item=[[Silver cuirass]]|statModifier=Defence+44}} {{CharacterEquipmentList|entry|item=[[Heavy armour]]|statModifier=Defence+52}} {{CharacterEquipmentList|entry|item=[[Dragon mail]]|statModifier=Defence+60}} {{CharacterEquipmentList|entry|item=[[Spiked armour]]|statModifier=Defence+68}} {{CharacterEquipmentList|entry|item=[[Bandit mail]]|statModifier=Defence+80}} {{CharacterEquipmentList|entry|item=[[Dogsbody's vest]]‡|statModifier=Defence+85}} {{CharacterEquipmentList|entry|item=[[Dark robe]]|statModifier=Defence+87}} {{CharacterEquipmentList|entry|item=[[Gigant armour]]|statModifier=Defence+95}} {{CharacterEquipmentList|entry|item=[[Liquid metal armour]]|statModifier=Defence+101}} {{CharacterEquipmentList|entry|item=[[Metal king armour]]|statModifier=Defence+120}} {{CharacterEquipmentList|note|text=}} {{CharacterEquipmentList|footer}}|Shields| {{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Shields}} {{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defence+2}} {{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defence+4}} {{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defence+7}} {{CharacterEquipmentList|entry|item=[[Metal slime platter]]‡|statModifier=Defence +8}} {{CharacterEquipmentList|entry|item=[[Bronze shield]]|statModifier=Defence+10}} {{CharacterEquipmentList|entry|item=[[Iron shield]]|statModifier=Defence+15}} {{CharacterEquipmentList|entry|item=[[Light shield]]|statModifier=Defence+17}} {{CharacterEquipmentList|entry|item=[[Steel shield]]|statModifier=Defence+22}} {{CharacterEquipmentList|entry|item=[[Dragon shield]]|statModifier=Defence+30}} {{CharacterEquipmentList|entry|item=[[Flame shield]]|statModifier=Defence+34}} {{CharacterEquipmentList|entry|item=[[Bone shield]]|statModifier=Defence+36}} {{CharacterEquipmentList|entry|item=[[Power shield]]|statModifier=Defence+38}} {{CharacterEquipmentList|entry|item=[[Ogre shield]]|statModifier=Defence+45}} {{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defence+48}} {{CharacterEquipmentList|entry|item=[[Ruinous shield]]|statModifier=Defence+50}} {{CharacterEquipmentList|entry|item=[[Big boss shield]]|statModifier=Defence+50}} {{CharacterEquipmentList|entry|item=[[Thanatos' shield]]|statModifier=Defence+55}} {{CharacterEquipmentList|entry|item=[[Big bad boss shield]]‡|statModifier=Defence+59}} {{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defence+65}} {{CharacterEquipmentList|note|text=}} {{CharacterEquipmentList|footer}}|Accessories| {{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Accessories}} {{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility +15}} {{CharacterEquipmentList|entry|item=[[Argon ring]]|statModifier=Attack +20<br>Agility +20}} {{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defence +15}} {{CharacterEquipmentList|entry|item=[[Devil's tail]]|statModifier=Agility +10}} {{CharacterEquipmentList|entry|item=[[Dragon's scale]]|statModifier=Defence +5}} {{CharacterEquipmentList|entry|item=[[Elevating shoes]]|statModifier=Agility +5}} {{CharacterEquipmentList|entry|item=[[Fire dragon charm]]‡|statModifier=Defence +5}} {{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defence +10}} {{CharacterEquipmentList|entry|item=[[Goddess ring]]|statModifier=Wisdom +20}} {{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defence +4}} {{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defence +10}} {{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=Wisdom +5}} {{CharacterEquipmentList|entry|item=[[Golden slippers]]‡|statModifier=Defence +1}} {{CharacterEquipmentList|entry|item=[[Gospel ring]]|statModifier=Defence +5}} {{CharacterEquipmentList|entry|item=[[Hearty ring]]‡|statModifier=Defence +1<br>Max HP +10<br>Max MP +10}} {{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defence +10}} {{CharacterEquipmentList|entry|item=[[Light dragon charm]]‡|statModifier=Defence +5}} {{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defence +5<br>Max HP +30}} {{CharacterEquipmentList|entry|item=[[Lord's bracer]]‡|statModifier=Attack +5}} {{CharacterEquipmentList|entry|item=[[Lucky pendant]]‡|statModifier=Defence +8}} {{CharacterEquipmentList|entry|item=[[Metal slime earrings]]‡|statModifier=Agility +5}} {{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agility +50}} {{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}} {{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defence +5}} {{CharacterEquipmentList|entry|item=[[Recovery ring]]|statModifier=Defence +15}} {{CharacterEquipmentList|entry|item=[[Ring of awakening]]|statModifier=Defence +10}} {{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defence +10}} {{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defence +10}} {{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defence +10}} {{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defence +15}} {{CharacterEquipmentList|entry|item=[[Scholar's specs]]|statModifier=Wisdom +15}} {{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Agility +15}} {{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defence +4}} {{CharacterEquipmentList|entry|item=[[Sorcerer's ring]]|statModifier=Wisdom +10<br>Max MP +30}} {{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}} {{CharacterEquipmentList|entry|item=[[Templar's Equipment#Templar's ring|Templar's ring]]|statModifier=Defence +5}} {{CharacterEquipmentList|entry|item=[[Templar's Equipment#Templar Captain's ring|Templar Captain's ring]]|statModifier=Attack +10<br>Wisdom +10}} {{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Attack +10}} {{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}} {{CharacterEquipmentList|footer}}}} * ‡[[3DS]] version only. ==={{DQ9}}=== Yangus appears as a special guest in the [[Quester's Rest]] inn, and gives the player replicas of his clothing that can be equipped by all vocations. These include [[Yangus's titfer|his titfer]], [[Yangus's billy|his billy]], the [[Cor blimey trousers]], [[Bovver boots|his boot]]s, and [[Blindin' bracers|his bracers]]. ===''[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'''=== Yangus is the main character, and the game revolved around the escapades of his youth. [[Red]] also makes an appearance in the title, as does his father. ===''[[Fortune Street]]''=== Young Yangus appears as a playable character, and is a rank D opponent. ==={{DQH}}=== [[File:Heroes Yangus Sheet.png|right|thumb|300px|Heroes info sheet]] ====Stats==== {| style="width:40%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" |- | Level || 21 || 99 |- | HP || 173 || 700 |- | MP || 35 || 165 |- | Strength || 60|| 270 |- | Resilience || 50|| 200 |- | Wisdom || 21 || 130 |- |Deftness || 25 || 80 |} ====Abilities==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | Parallax || 0 || 6 || A strike that sends a shockwave shuddering through the earth.||None |- | Super Parallax || 8 || 8 || Sends a serious shockwave shuddering through the earth.||Parallax |- | Über Parallax || 16 || 13 || Sends a stupendous shockwave shuddering through the earth.||Super Parallax |- | Helm Splitter || 6 || 8 || A furious overheard smash that decreases enemies’ defence.||None |- | Whistle || 3 || 4 || An ear-splitting whistle that attracts the enemy’s attention.||None |- | Defending Champion || 6 || 5 || A defensive stance that can stave off enemy attacks entirely.||None |} ====Yangus-Exclusive Skills==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Heavy Helm Splitter|| 20 || Makes Helm Splitter decrease enemies’ defence even more. || Helm Splitter |- | Whistle Widener || 5 || Extends the area of effect of Whistle. || Whistle |- | Turbocharger|| 20 || Charge times are decreased when charged abilities are used consecutively. || Reach Lv. 24 |- | Jammy Dodger || 20 || Increases the distance travelled when dodging. || Reach Lv. 20 |- | Whammy Dodger || 25 || Allows you to dodge while charging skills. || Reach Lv. 32 |- | Maximum HP +10 || 10 || Increases maximum HP by ten.|| None |- | Maximum HP +10 || 10 || Increases maximum HP by ten.|| None |- | Strength +5 || 10 || Increases strength by five points.|| None |- | Strength +5 || 10 || Increases strength by five points.|| None |- | Resilience +5 || 10 || Increases resilience by five points.|| None |- | Resilience +5 || 10 || Increases resilience by five points.|| None |- | [[Feel the Burn]]|| 6 || Turns up the tension when you take damage.|| Reach Lv. 22 |- | Tension Extension Turbo || 15 || Extends high tension by fourseconds. || Reach Lv. 18 |- | Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.|| Reach Lv. 32 |- | Last Hurrah || 15|| Increases critical hit rate when low on HP. || None |} ====Attributes==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- style="font-weight:bold; background:#facf54" <---!Headings are up first.!--- > | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32 |- | Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32 |- | Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32 |- | Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32 |- | Wisdom+5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32 |} ====Special Effects==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Deftness Boost || 6|| Slightly increases deftness.|| None |- | Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28 |- | Artful Dodger || 6 || Slightly increases the period of invincibility after a successful evasion.|| None |- | Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22 |- | Tension Extension || 3 || Extends high tension by two seconds.|| None |- | Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16 |- | Critical Impact || 15|| Critical hits cause the user’s attack to increase.|| None |- | Critical Cover || 6 || Critical hits cause the user’s defence to increase.|| None |- | Hysterical Strength || 15 || Increases attack when low on HP. || None |- | Last Stand || 6 || Increases defence when low on HP. || None |} ==={{DQH2}}=== Yangus appears in Dragon Quest Heroes II as a recurring character that can be played as in co-op dungeons, but is unable to be used in the regular story mode. His moveset is mostly unchanged from the previous game, and his charge gimmick was repurposed for [[Carver]] in the story mode. Additionally Yangus is unable to equip any new weapons, being locked to the Almighty axe, though he can still equip Orbs and accessories. [[File:Heroes 2 Yangus.png|right|thumb|300px|Heroes 2 info sheet]] ====Stats==== {| style="width:40%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Attribute || Starting Stats|| Maximum Stats |- style="font-weight:normal" |- | Level || 4 || 99 |- | HP || 38|| 550 |- | MP || 17|| 100 |- | Strength || 25|| 518 |- | Resilience || 13|| 210 |- | Wisdom || 8 || 130 |- |Deftness || 11|| 130 |} ====Skills==== Yangus can obtain the following spells & abilities through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | [[Parallax]] || 0 || 10 || A strike that sends a shockwave shuddering through the earth. || None |- | Super Parallax || 12 || 18 || Sends a serious shockwave shuddering through the earth. || Parallax<br>Reach Lv. 12 |- | Uber Parallax || 16 || 26 || Sends a stupendous shockwave shuddering through the earth. || Super Parallax<br>Reach Lv. 24 |- | [[Helm Splitter]] || 15 || 8|| A furious overhead smash that decreases enemies’ defence.. || None |- | [[Whistle]] || 3 || 4|| An ear-splitting whistle that attracts the enemy’s attention. || None |- |[[Defending Champion]] || 10 || 5|| A defensive stance that can stave off enemy attacks entirely. || None |} Yangus can acquire the attributes through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Unblockable || 30 || Causes your attacks to connect even when || Reach Lv. 36 |- | Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20 |- | [[Feel the Burn]] || 5 || Turns up the tension when you take damage. || Reach Lv. 24 |- | Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20 |- | Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None |- | Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None |- | Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 |- | Tension Extension || 3 || Extends high tension by two seconds. || None |- | Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None |- | Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None |} ==={{DQRivals}}=== Yangus' likeness appears on the artwork for several cards and he can be selected as a player avatar. ==={{DQTact}}=== Yangus appears as a S-rank member of the [[Hero family]] during the first ''Dragon Quest VIII'' event. He will join the party in Chapter 1, Episode 1 of the event quests and he can be fully awakened using Yangus Crystals, which are collected from completing various challenges. Yangus also stars in his own Battle Road. {{DQTactEnemy |name=Yangus |kanji=ヤンガス |romanji=Yangasu |sprite=[[Image:DQT Yangus.png|300px]] |family=Hero |rank=S |role=Attack |lvl=140 |hp=1,288 |mp=386 |move=2 |attack=572 |defense=475 |agility=472 |wisdom=246 |weight=60 |bskill1=[[Bandit's Roar]]<br>[[Psyche Up]] |bskill2=[[Rough Up]]{{tt|*|Level 32}}<br>[[Axes of Evil]]{{tt|*|Level 52}} |bskill3='''Talent Blossoming''':<br>[[Axe Smash]]<br>'''Coup de Grâce''':<br>[[Über Parallax]]{{tt|*|Level 72}} |askill1=Reckless Rush / Stats Up |askill2=Woosh Res +25 / Stats Up |askill3=Physical Potency +5% / Stats Up<br>Max HP +50 |askill4=Zam]] Res +25 / Stats Up |askill5=Physical Potency +5% / Stats Up<br>'''Instant Tension Up''': Raises Tension for 1 turn at battle start. |lperk1=Raises DEF of allies, including himself, by 20% in a 5x5 square around him. |bperk1=ATK +15<br>AGL +20 |bperk2='''Feel the Burn''': Often raises Tension for 1 turn when attacked by enemy. |bperk3=Axes of Evil Potency +2%<br>Über Parallax Potency +2% |aperk1='''Reckless Rush''': Greatly raises Move for 1 turn at battle start. |frizz-resist=Normal |sizz-resist=Normal |crack-resist=Very Weak |woosh-resist=Half Res |bang-resist=Very Weak |zap-resist=Normal |zam-resist=Half Res |snooze-resist=Half Res |poison-resist=Normal |physical-seal-resist=Half Res |spell-seal-resist=Normal |martial-seal-resist=Normal |breath-seal-resist=Normal |hobble-resist=Normal |stun-resist=Immune |blind-resist=Normal |curse-resist=Super Weak |paralysis-resist=Normal |confusion-resist=Super Weak |charm-resist=Normal }}
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