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==Appearances== ==={{DQ1HD}}=== Costs 10 MP to deal initial 70~90 Zap damage to one enemy. Scales with [[wisdom]] and reaches 91~117 damage. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Level |- | {{Hero 1}} | 21 |} ==={{DQ2HD}}=== Costs 10 MP to deal initial 70~90 Zap damage to one enemy. Scales with [[wisdom]] and reaches 91~117 damage. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Level |- | [[Prince of Cannock]] | 24 |} ==={{DQ3}}=== Is called ''Zap''. Costs 8 MP to deal 70~89 Zap damage to one enemy. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Level |- | {{Hero 3}} | 26 |} ===={{DQ3HD}}==== Costs 8 MP to deal initial 70~90 Zap damage to one enemy. Scales with [[wisdom]] and reaches 91~117 damage. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Level |- | {{Hero 3}} | 24~26 |} ==={{DQ4}}=== Is called ''Zap''. Costs 4 MP to deal 70~90 Zap damage to one enemy. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Level |- | {{Hero 4}} | 25 |} ==={{DQ5}}=== Is called ''Zap''. Costs 6 MP to deal 70~90 Zap damage to all enemies. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Level |- | {{Son 5}} | 25 |- | {{Hyperanemon R}} | 14 |- | {{Conkuistador R}} | -- |} ==={{DQ6}}=== Is called ''Zap''. Costs 6 MP to deal 70~90 Zap damage to all enemies. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Level |- | {{Hero 6}} | ''Story event'' |} The {{Hero 6}} learns ''Zap'' during the events at [[Weaver's Peak]]. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Vocation !style="background:#77479B; color: white;"|Rank |- | {{Hero V}} | 3 |} ==={{DQ7}}=== Is called ''Zap''. Costs 6 MP to deal 70~90 Zap damage to all enemies. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Vocation !style="background:#77479B; color: white;"|Rank |- | {{Hero V}} | 4 |- | {{Delusionist V}} | 8 |- | {{Slaughtomaton V}} | 5 |} ====''3DS''==== {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Vocation !style="background:#77479B; color: white;"|Rank |- | [[Armamentalist]] | 5 |- | {{Hero V}} | 4 |- | {{Delusionist V}} | 8 |- | {{Slaughtomaton V}} | 5 |} ===={{DQ7R}}==== Is called ''Zap''. Costs 16 MP to deal lightning damage to one group. Damage starts at 145~165, scales with [[Magical Might]] and goes up to 295~315. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Vocation !style="background:#77479B; color: white;"|Rank |- | {{Hero V}} | 2 |} ==={{DQ8}}=== Is called ''Zap''. Costs 6 MP to deal Zap damage to all enemies. Damage starts at 40~56, and goes up to 72~88 with [[wisdom]]. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Skill |- | {{Hero 8}} | Courage (48) |} ==={{DQ10}}=== Exclusive to [[Anlucia]]. ==={{DQ11}}=== Costs 22 MP to deal lightning damage to one group. Damage starts at 146ο½166, and goes up to 314ο½334 with [[Magical Might]]. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Character !style="background:#77479B; color: white;"|Skill |- | {{Hero 11}} | Luminary |} ===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''=== Zap, as the spell was referred to in the [[Eidos]] localization, deals 70~90 damage to all enemies for 10 {{MP}}. To learn the spell, a monster needs to have the natural capacity to do so if it hasn't been bred into it, as well as being at level 15 with a wisdom stat of 130. ==={{DQMJ}}=== Zapple's base damage is 66~74, and will reach its limit of 234~242 once the caster's {{Wisdom}} hits 699. It costs 6 {{MP}} to cast, and is learned from several skill trees. *[[Bang & Zap]] (32 points) *[[Bang & Zap|Bang & Zap II]] (15) *[[Cleric (skill)|Cleric]] (5 points) *[[Crack & Zap]] (36 points) *[[Crusader]] (24 points) *[[Dragovian Lord (skill)|Dragovian Lord]] (4 points) *[[Frizz & Zap]] (50 points) *[[Frizz & Zap|Frizz & Zap II]] (29 points) *[[Sage (skill)|Sage]] (5 points) *[[White Knight]] (45 points) *[[Woosh & Zap]] (50 points) *[[Woosh & Zap|Woosh & Zap II]] (30 points) *[[Wulfspade (Skill)|Wulfspade]] (40 points) *[[Wulfspade (Skill)|Wulfspade II]] (5 points) ==={{DQMJ2}}=== Zapple has a base range of 66~73 damage and a maximum range of 243~249. It can no longer be learned from [[Sage (skill)|Sage]]. It can now be learned from: *[[Sizz & Zap]] (50 points) *[[Sizz & Zap|Sizz & Zap II]] (29 points) ===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''=== Zapple costs 6 {{MP}} and has a base range of 66~73. The power will increase as the monster's {{Wisdom}} stat rises over 100, dealing 228~252 at 699 {{Wisdom}}. ==={{DQMJ3}}=== Zapple has the same aspects as in the previous two ''Monsters'' games. ==={{DQM3}}=== Zapple costs 13 MP and is learned through the [[Just Ruler]], [[Zap Afficionado]], and [[Zap Virtuoso]] talents. It has a base power of 35 and will deal an average of 165 damage at 499 wisdom. ==={{DQH}}=== {{Descriptions |DQH=A striking flash of lightning that zaps any enemy nearby. }} Zapple is the second tier spell of both [[Luceus]] and [[Aurora]] and can be learned by investing 10 skill points. By charging up their [[Zap]] spell for a short time, they can cast Zapple for 14 {{MP}}, which summons lightning bolts to strike down enemies in front of them. As the two level up more, they will be able to upgrade the spell and learn [[Kazap]]. Also, like all lightning spells and techniques, Zapple can short circuit {{MFamilies}}s from the [[machine family]]. ==={{DQTreasures}}=== Zapple sends out a bolt of lightning that can damage a single enemy multiple times if positioned correctly, and costs 11 {{MP}} to cast. It is learned by [[fiery dragling]]s, [[jade slime]]s, [[red giant]]s, [[she-slime]]s, and [[Elys]]. ==={{DQTact}}=== Zapple can be learned naturally by [[ewwnicorn]] at level 22, [[silvapithecus]] at level 24, [[raving lunatick]] at level 36, and [[Lime slime]] at level 42. It costs 16 {{MP}} to use, has a range of three squares away from the user, and deals moderate [[Zap]]-type spell damage to one enemy. It can also be taught to any unit by using an ability scroll. {{DQTactSkill |name=Zapple |kanji=γ©γ€γγ€γ³ |romanji=Raidein |role=Attack |type=Spell |element=[[Image:DQTact Zap.png]] |mp=16 |range=[[Image:DQTact_Range1.png|48px]]<br>3 |status=None |description=Deals moderate [[Zap]]-type spell damage to 1 enemy |monsters=[[Ewwnicorn]], [[Lime slime]], [[Raving lunatick]], [[Silvapithecus]] }} ==={{SSB5}}=== Zapple appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]'', in which it costs 18 {{MP}} to cast and hits twice: the first for 6% and the second for 14%. It is a quick electrical attack with good range and a disjointed hitbox, meaning it cannot be reflected or absorbed. Holding the special button down will turn [[Zap]] into Zapple, and holding the special button down for longer will turn this move into [[Kazap]].
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