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==={{DQH2}}=== Yangus appears in Dragon Quest Heroes II as a recurring character that can be played as in co-op dungeons, but is unable to be used in the regular story mode. His moveset is mostly unchanged from the previous game, and his charge gimmick was repurposed for [[Carver]] in the story mode. Additionally Yangus is unable to equip any new weapons, being locked to the Almighty axe, though he can still equip Orbs and accessories. [[File:Heroes 2 Yangus.png|right|thumb|300px|Heroes 2 info sheet]] ====Stats==== {| style="width:40%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Attribute || Starting Stats|| Maximum Stats |- style="font-weight:normal" |- | Level || 4 || 99 |- | HP || 38|| 550 |- | MP || 17|| 100 |- | Strength || 25|| 518 |- | Resilience || 13|| 210 |- | Wisdom || 8 || 130 |- |Deftness || 11|| 130 |} ====Skills==== Yangus can obtain the following spells & abilities through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | [[Parallax]] || 0 || 10 || A strike that sends a shockwave shuddering through the earth. || None |- | Super Parallax || 12 || 18 || Sends a serious shockwave shuddering through the earth. || Parallax<br>Reach Lv. 12 |- | Uber Parallax || 16 || 26 || Sends a stupendous shockwave shuddering through the earth. || Super Parallax<br>Reach Lv. 24 |- | [[Helm Splitter]] || 15 || 8|| A furious overhead smash that decreases enemies’ defence.. || None |- | [[Whistle]] || 3 || 4|| An ear-splitting whistle that attracts the enemy’s attention. || None |- |[[Defending Champion]] || 10 || 5|| A defensive stance that can stave off enemy attacks entirely. || None |} Yangus can acquire the attributes through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Unblockable || 30 || Causes your attacks to connect even when || Reach Lv. 36 |- | Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20 |- | [[Feel the Burn]] || 5 || Turns up the tension when you take damage. || Reach Lv. 24 |- | Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20 |- | Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None |- | Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None |- | Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 |- | Tension Extension || 3 || Extends high tension by two seconds. || None |- | Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None |- | Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None |}
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