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===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|Dragon Quest Monsters 2]]''=== Artificial intelligence in the first two ''[[Dragon Quest Monsters (series)|Monsters]]'' games is based on the wisdom stat ala DQ VI through VIII, but is also influenced by the [[List of personality types in Dragon Quest Monsters|personality of the monster as well]]. Decision making is based on three aspects, '''Bravery''', '''Caring''', and '''Prudence''', which place emphasis on dealing damage, healing, and buffing or debuffing respectively. Each personality places a different emphasis on these three aspects and will supersede the efficiency given by the wisdom stat if the personality does not vibe with the chosen tactic. For example the Sly personality has a low emphasis on bravery and caring but a high emphasis on prudence, which means that even if the tactics are set to "Show No Mercy" the monsters with that personality will attempt to debuff the competition even in situations where doing so makes no sense.
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