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==Gameplay== ''Dragon Quest'' is set on a sprawling overworld with towns and dungeons to be explored throughout. The player selects actions from a menu, including talking to {{NPC}}s, checking their stats, opening doors or [[treasure chest]]s. The towns have inns where the player can rest to restore their {{HP}} and {{MP}}; and shops to buy weapons, armor, and items from. Most {{NPC}}s give useful information to help the player progress. In the original Japanese Famicom version, the Hero only had sprites facing one direction (facing bottom), no matter the direction he walks into. As such, when the player wanted to interact with an NPC or an object on the map, they also had to specify to which direction they want to interact with. Battles happen turn-based on a first person perspective, and are always 1v1 (only one monster at a time versus one protagonist). Each turn, the player will select an action from the command menu which can be doing a regular attack, casting a spell, using an item, or running away from the battle. When the player dies (their HP reaches 0), they will respawn to the throne room with half of their gold they had before dying. Originally, the game does not feature a save system in the Japanese Famicom version, and the player was required to write down a ''[[Spell of Restoration]]'' given by the king, which serves the role of a password.
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