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Dragon Quest III: The Seeds of Salvation
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==New features and elements== ===Character customization=== ''Dragon Quest III'' greatly expanded upon the gameplay of its predecessors. The game is the first in the series to feature a customizable {{Party 3}} in which each character belongs to a certain {{Vocation}}, as well as the first in which the player can determine the protagonists' gender. These characters can be recruited by the player by speaking with [[Patty]] at her [[Patty's Party Planning Place|tavern]] in [[Aliahan]]. The choice of profession greatly effects the character's stats and spells they can learn. Furthermore, upon reaching Level 20, a character may change classes at {{Alltrades Abbey 3}}. ===Character and Battle refinement=== *Several new [[List of character statistics|statistics]]: {{Resilience}}, {{Wisdom}}, and {{Luck}} appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each Level is also pseudo-randomized, with a range depending on the character's {{Vocation}}. *It is now possible to change the {{Party 3}}'s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by {{MFamilies}}s. In addition, characters can be [[Bazoom|banished]] in the middle of battle and be found again at [[Patty's Party Planning Place]]. *Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills. *Offensive spells are now separated from each other in terms of {{MFamilies}} resistance, meaning that an enemy immune to [[Woosh]] can still be damaged by [[Crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning. *It is possible to attack allies; this is useful for curing [[status effect]]s such as {{Sleep}} or [[Confusion]]. *{{Exp}}erience values are divided by the number of current {{Party 3}} members, so a lone {{Hero 3}} will gain experience faster than a full {{Party 3}} of four. *The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games. ===Player conveniences=== *The [[Zoom]] spell and the [[Chimaera wing]] now offer a selection of places to go, instead of automatically returning the {{Party 3}} to the last save point. *Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of {{chest}}s which have been opened, and the full stat list of the {{Party 3}}. *[[Bank]]s appear for the first time, allowing [[gold]] to be preserved upon the {{Party 3}}'s demise, and storing unneeded items. The [[vault]] charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added the [[Bag]] feature that is always carried with the {{Hero 3}}. *There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player's freedom of mobility. *[[Cannibox]]es and [[Mimic]]s appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies. ===Kingdom and Town intricacy=== *There is a [[Day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for {{NPC}}s, who will also change their behavior depending on the time. *Certain towns feature [[Monster Arena]]s, where the player can bet [[gold]] on which {{MFamilies}} will win a fight. Odds are chosen based on the {{MFamilies}} species, and the bet amount is determined by the lead character's level. As select {{NPC}}s point out, the arena is also a great way to see what {{MFamilies}}s are capable of before facing them in battle and prepare accordingly. ===Miscellaneous=== *The {{Hero 3}} could aid in helping to make a [[Immigrant Town (Dragon Quest III)|town]] to further progress in the story. Though the implementation in {{VII}} and remake of {{IV}} would make it optional. *Though [[Hargon]] wasn't the final boss of {{II}} despite being behind the {{MFamilies}}s in [[Torland]], [[Baramos]] was the first enemy to be presented as the possible [[Final Boss]], only to be revealed as a servant of [[Zoma|another]] who has yet to be encountered. *After starting up a file after defeating [[Zoma]], the {{Hero 3}} can be left in [[Patty's Party Planning Place]] allowing for a full team without the main character. This marks the first time that resuming a saved file after completing the game merits a post game bonus.
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