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===Combat=== Most of the game will be spent doing combats. In this game's battles, the player has to wait for the skill's timers to fill up before being able to use them. Each character does a simple auto-attack on each turn. Almost every vocation has 2 skills players can use in battle, like Anger, Sea Shanty, On Stage, Midheal, etc. After the vocational skills, both main and sub-skills for the character's equipped weapon are listed, and finally the shield's defending skill. The core mechanic is knowing the monster's weaknesses and using the skills in a timely manner, specially during the co-op multiplayer matches. Before each dungeon begins, players can choose which items they are bringing into the battle (up to 4), and if they want to use food with special properties such as raising a specific resistance or boosting some stats. Fight difficulty is divided in the following categories: '''Beginner''', '''Advanced''', '''Hero''', '''Legendary'''. There are higher difficulties that require special one-time-use items to unlock: '''Giga-legendary''', '''Fiend''', '''Daemon''' and '''Archfiend'''. However, only [[Nokturnus|one monster]] falls under the Daemon difficulty, and while there are several Archfiends in the Japanese version of the game, only one was available in the Global version prior to the End of Service: [[Emperor Xeylon]]. For some special bosses, there is an additional tier, accessed via '''Revelation''' keys, which is harder than Legendary but generally easier than Giga-legendary.
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