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==={{DQ4}}=== <center><small>Main article: [[Dragon_Quest_IV_Transcript#b0500000|Dragon Quest IV Transcript]]</small></center> {{IV}} was the first remake to receive Party Chat, and is slightly different from subsequent versions. Namely, the {{Hero 4}} does not need to be alive or present in the {{Party 4}} for a conversation to begin. This can occasionally lead to small goofs when a character references them, but does allow for the feature to be used in dungeons where the [[Wagon]] is not allowed and the protagonist was left outside. Interestingly, {{Meena}}'s obsession with caves, crypts, and underground structures was first established in the {{PSX}} remake's party chat--in no prior media did she ever display an interest in such things. Party Chat can be used in all chapters. The international release of the the {{DS}} version in 2008 lacked the party chat feature, which then-localization director [[Richard Honeywood]] elaborated upon in an interview with 8-4, ltd. ''<center>"With the party chat we really wanted to put it in there--that's why we fought really hard for it in {{V}}, but it was just a budgetary thing. They (square enix) weren't sure how well {{IV}} would sell on the {{DS}} in America, they wanted to cut costs somehow...it's two-thirds of the game's script. The cartridges didn't allow much profit...it's not like the {{PS2}} levels of profitability, so just to be careful they cut costs where they could. We (the localization team) fought very hard for the feature to remain because that's where a lot of the fun and humor comes from."<ref>http://8-4.jp/blog/?p=381&lang=en</ref></center>'' When the game was released to mobile devices in 2014, the past success of the title justified the localization of the feature to the budget managers at square enix, with all dialogue being fully translated and made available upon launch.
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