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==={{DQ7}}=== ====Stat Changes==== [[File:DQVII 3DS Maribel Sailor.png|right|170px]] {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' |- |Battles to Master |135 (PS1)/83 (3DS) |- |Strength | Null |- |Agility | +5% |- |Resilience | +10% |- |Wisdom | -10% |- |Style | Null |- |Max HP | +15% |- |Max MP | -20% |} *Sailors will become slightly resistant to [[Jolly Rager]] and [[Maelstrom]] as they increase in rank. {| class="wikitable" |- ! Rank !! Resistance Rate |- | 1 || 100% |- | 2 || 100% |- | 3 || 100% |- | 4 || 100% |- | 5 || 100% |- | 6 || 100% |- | 7 || 205/256 |- | 8 || 205/256 |} ====PSX Abilities==== ''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' |- |1 |Beginner | |0 | | | |- |2 |Novice |[[Net Loss]]<br>''(Fishnet)'' |14 |One Enemy |If successful, prevents enemy from acting the next turn |0 |- |3 |Deckhand |[[Body Slam]]<br>''(Ramming)'' |25 |One Enemy |Reduces user and enemy to 20% HP if successful |0 |- |4 |Seafarer |[[BirdEye]] |43 |Field |When cast, finds the nearest town |0 |- |5 |Navigator | |60 | | | |- |6 |Helmsman |[[Tingle]]<br>''(NumbOff)'' |75 |All Allies |When cast, removes paralysis from allies |2 |- |7 |Captain |[[Swoosh]]<br>''(Infermore)'' |95 |One Group |Causes 25~55 HP in Wind Damage |4 |- |8 |Admiral |[[Tidal Wave]]<br>''(Tsunami)'' |135 |All Enemies |If successful, causes 30~40 HP in Wind Damage |0 |} =====Hybrid Abilities===== {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid''' |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' |- |[[Troubadour]]<br>''(Bard)'' |[[Zzz Shanty]]<br>''(WaveSong)'' |One Group |Causes one group to fall asleep |0 |- |[[Priest]] |[[Lifeboat]]<br>''(HolyAura)'' |All Allies |Prevents allies from being damaged. However, they can't attack |10 |- |[[Dancer]] |[[Hornpipe]]<br>''(ShipDance)'' |One Enemy |If successful, prevents one enemy from acting the next turn |0 |- |[[Martial artist]] |[[Mean Sweep]]<br>''(BigTrip)'' |One Enemy |Damages the enemy and prevents them from acting the next turn |0 |- |[[Mage]] |[[Lightning]]<br>''(Lightning)'' |All Enemies |Causes ~40 HP in Electric Damage |0 |- |[[Warrior]] |[[Wing-Clipper]]<br>''(BirdSlash)'' |One Enemy |Causes 25% percent extra damage to Floating enemies, regular damage to all others |0 |} ====3DS Abilities==== {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' |- |1 |Swabbie |[[Net Loss]] |1 |One Enemy |Snares an enemy in a fisherman's net, making them miss a turn. |0 |- |2 |Cabin Boy |[[Body Slam]] |5 |One Enemy |A body blow that deals damage to both slammer and slamee. |0 |- |rowspan=2|3 |rowspan=2|Rigger |[[Tingle]] |rowspan=2|7 |All Allies |Cures all party members of paralysis, sleep and other ailments. |2 |- |[[Hornpipe]] |One Group |A merry jig so infectious, it'll cause jiving enemies to miss a turn. |0 |- |4 |Mate |[[Mean Sweep]] |9 |One Enemy |Adds insult to injury by knocking a damaged enemy off their feet. |0 |- |5 |Bosun |[[Zzz Shanty]] |10 |One group |A sleep-inducing song that will set a group of enemies snoring. |0 |- |6 |First Mate |[[Stone's Throw]] |10 |One Group |Hurls rocks at a single group of enemies. |0 |- |7 |Ship's Captain |[[Swoosh]] |12 |One Group |A whirlwind that wallops a group of enemies. |4 |- |8 |Commodore |[[Lightning]] |30 |All Enemies |Calls down lightning to strike all enemies. |0 |} ====Usefulness==== The Sailor learns Tingle, which is somewhat useful when the player reaches [[Wetlock]]. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation.
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