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==Appearances== ==={{DQ2}}=== The ship is given to The {{Hero 2}} in the city of [[Rippleport]] after saving the ship owner's daughter from a group of [[Gremlin]]s. ===Enemies encountered while sailing=== *[[Man o' war]] *[[Merlusc]] *[[Hawk man]] *[[Drackmage]] *[[Spirit]] *[[Madusa]] *[[Smog]] *[[Terrordactyl]] *[[Gargoyle]] ==={{DQ3}}=== The ship is given to The {{Hero 3}} after bringing the king of [[Portoga]] some [[Black pepper]]. After obtaining the [[Boatman's Bone]], The {{Hero 3}} & {{Party 3}} encounter a [[Phantom Ship]] which contains the [[Locket of Love]]. The {{Hero 3}} and {{Party 3}} are given another ship when entering the [[Alefgard|Underworld]] on a port island. ===Enemies encountered while sailing=== Surface world: *[[Man o' war]] *[[Seaslime]] *[[Merman]] *[[Hades' Condor]] *[[Dread admiral]] *[[Mermaniac]] *[[King squid]] *[[Squidzilla]] *[[Lump mage]] *[[Handsome crab]] *[[Wyrtle]] Alefgard ocean: *[[Tentacular]] *[[Freezing fog]] *[[Merking]] ==={{DQ4}}=== At the end of {{DQ4 Chapter 4}}, {{Maya}} and {{Meena}} are encouraged by [[Oojam]] to flee their country after being defeated by [[Marquis de Léon]], and do so by taking the last ship from [[Havre Léon]] to Endor. In {{DQ4 Chapter 5}}, The {{Hero 4}} can later use the ship after helping [[Torneko Taloon]] relight the sacred fire in the [[Pharos Beacon]]. Prior to Torneko's return to [[Porthtrunnel]], a [[Mini medal]] can be found on the ship and is possible to miss entirely if not obtained at that point. ==={{DQ5}}=== In the game's Prologue, the young {{Hero 5}}, and his father [[Pankraz]] arrive at the port of[[Littlehaven]] having been allowed a ride on [[Rodrigo Briscoletti]]'s ship due to being acquainted with Captain Blithe. Years later, the {{Hero 5}} borrows a ship from [[Rodrigo Briscoletti]] in order to retrieve the [[Circle of Water]]. After the {{Hero 5}}'s wedding, the ship is effectively given to the {{Hero 5}} as a wedding present. As of the game's remakes, Rodrigo owns and runs the [[Pontoon and Ventuno]]. An island with a ship being both a resort and casino for those who are rich. It is also a place where some [[Briscoletti|individuals]] can be [[Heavenly Bride|married]]. ==={{DQ6}}=== [[File:Isle of Murdaw.png|thumb|right|250px|Traveling to Murdaw's Keep by ship.]] Early on, the King of {{Somnia L}} and his soldiers attempt an assault of the Dread Fiend, [[Murdaw]] through ship. Their attempt fails with the ship in ruins on his island, with all but the King dead. After persuassion by a [[Rubiss|Spirit]], the elder of [[Ghent]] allows The {{Hero 6}} and {{Party 6}} to use the Providence, but only with [[Nevan]] accompanying them. Though until [[Murdaw]]'s defeat, the Providence will only travel to [[Murdaw's Keep]]. Upon obtaining [[Lorelei's Harp]] to use for underwater travels, The {{Hero 6}} & {{Party 6}} eventually come across a [[Sunken Ship]] which contains many treasures, including the [[Ultimate Key]]. There is also a ferry that goes from [[Port Haven]] to the docks east of [[Somnia (Lower World)|Somnia]] and back. The tickets cost 50 [[gold]] coins per person. ==={{DQ7}}=== ==={{DQ8}}=== The {{Hero 8}} and his {{Party 8}} discovers a landlocked ship in the desert south of [[Trodain]]. They enlist the aid of [[Ishmari]], a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the {{Party 8}} must first acquire a replacement harp from the [[Land of the Moles]] that was stolen from [[Ascantha]]'s treasury. There is also a ferry that goes between [[Port Prospect]] and [[Peregrin Quay]] for anyone who pays 80 {{Gold}}, though anyone in company with a [[Jessica Albert|member]] of the Albert Family can travel for free. [[Red]] also has her own ship called The Classy Lady. She sails it to [[Pirate's Cove]] when the {{Hero 8}} and his {{Party 8}} are seeking a treasure there. ==={{DQ9}}=== The {{Hero 9}} is given a ship from Marionette after saving her from kidnappers. ==={{DQ11}}=== The ship is called the Salty Stallion in this game, and belongs to the party member [[Sylvando]]. He mentions that he bought it on impulse during a flash sale, and was delighted that he would be able to put it to use for the {{Party 11}}. The {{Hero 11}} and the rest of the party gain the ship after the events in [[Gondolia]]. The ship is also mostly steered by [[Dave]] (Sylvando steers in cutscenes, occasionally), who must be spoken to in order to board the ship from land, though his plot role is very small. At first only the inland sea is accessible, but the party gains access to the open seas after they open the sea gates to the Valor-Sauvage Channel—this is accomplished with the aid of Servantes in [[Puerto Valor]]. Soon after this, the party also obtains [[Lorelei's harp]] from the [[mermaid]] [[Michelle]], which allows them to access the underwater village of [[Nautica]], as well as to travel quickly between connected pillars of light on the seas. {{spoiler|start}} The Hero loses access to the ship at the beginning of Act 2 due to being separated from his companions. The Salty Stallion is accessible again once Sylvando and [[Rab]] have rejoined the party. The Hero regains Lorelei's harp after reuniting with [[Jade]], who somehow acquired it between The Fall and her character story (in the {{DQ11S}} version). Note that the ''effects'' of the harp are still not accessible until [[Alizarin]] has been defeated. Additionally, the party will find [[Erik]] as a stowaway on the Salty Stallion after sailing out of the Valor-Sauvage Channel for the first time. {{spoiler|end}}
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