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====Stats==== {| style="width:65%; height:100px; text-align:center" border="1" |-<---!Headings are up first.!---> style="font-weight:bold; background:#fa8072" | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" | Level || 12 || 99 |- | HP || 72 || 725 |- | MP || 38 || 640 |- | Strength || 37 || 350 |- | Agility || 34 || 220 |- | Resilience || 20 || 200 |- | Wisdom || 39 || 458 |- | Initial gear ||colspan=2|[[Rapier]], [[Templar's uniform]], [[Templar's ring]] |} *Angelo also boasts a 25% resistance to ice-type damage. Angelo learns a variety of spells and a decent amount of physical skills, though as a [[Priest]] he excels when healing and supporting his companions. He can improve his swordfighting skills, but his Strength is greatly outclassed by the Hero, making it an inadvisable path for him. It is a good idea to level up Angelo's Staves skill to increase his max MP and spell repertoire. His Charisma skills are excellent for countering Tension-happy foes as well as inflicting status ailments, and Pearly Gates is a fantastic crowd control ability during the end-game. Angelo's efficiency shines most when using a bow however, as the Cherub's Arrow and Seraph's Arrow skills will allow Angelo to easily recharge his MP while dealing damage and the Multishot and Shining Shot skills allow him to perform crowd control on groups resistant to wind damage. His selection of equipment is similar to that of Priest's, being able to equip clothing, robes and hats for spellcasters, as well as some light armour and helmets, but nearly as many as the Hero or [[Yangus]]. The Nintendo 3DS version significantly increased the amount of skill points that Angelo gains at earlier levels to put him on par with the rest of the party, giving the player more choices for where to invest his skill points.
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