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==={{DQ11}}=== {{DQ11Enemy |name=Calasmos |kanji= ιͺη₯γγΊγΌγ«γγ‘ |romanji=Jashin Nizuzerufa |bestiaryNumber=#463 |family=[[??? family]] |description=An evil god who defied the flow of time to free himself from a magical prison. The greatest threat that Erdrea has ever known, and the fated foe of the legendary Luminary. |sprite=[[File:Calasmos XI sprite.png|200px]] |hp=11,000 (body)<br>5,000 (arms) |mp= Infinite (PS4/3D)<br>999 (3DS/2D) |attack=720 (PS4/3D)<br>570 (3DS/2D) |defense=520 |agility=320 (PS4/3D)<br>250 (3DS/2D) |exp=0 |gold=0 |spells=[[Chaotic Kazapstrophe]]<br>[[Kaboomle]]<br>[[Kaswooshle]]<br>[[Deceleratle]] |skills=Begins battle [[Shroud of Shadows|sheathed in darkness]]<br> Acts thrice per turn if arms are active, etc <br>Fires projectile of deepest darkness<br>Guffaws ungraciously (wastes turn)<br>Prepares to regenerate arm(s)(wastes turn)<br>Unleashes a murky mist (Confuses, dazzles, curses, envenomates, paralyzes, or lowers spell resistance by 2 for all party members)<br>Takes to the skies and unleashes a violent volley (can knock party members down)<br>Turns his eyes towards the skies (summons [[Darkling]]s<br>[[C-c-cold Breath]]<br>[[Dire Pyre]]<br>[[Disruptive Wave]]<br>[[Final Flame]]<br>[[Lullab-Eye]]<br>[[Meditation]]<br>[[Party Pooper]]<br>[[Scorch]] |items=None |locations= |evasion=0/64 |fire-resist=0% |ice-resist=0% |wind-resist=0% |rock-resist=0% |light-resist=0% |dark-resist=50% |zap-resist=0% |drain-resist=0% |whack-resist=100% |poof-resist=100% |poison-resist=50% |paralysis-resist=100% |fuddle-resist=100% |snooze-resist=100% |dazzle-resist=75% |sap-resist=25% |blunt-resist=25% |deceleratle-resist=25% |spooky-aura-anthamatize-resist=25% |fizzle-resist=100% |stun-resist=100% |stumble-resist=100% |charm-resist=100% |beguile-resist=100% |double-down-resist=25% |elemental-resist=25% }} ====Strategy==== One popular favorite strategy for defeating Calasmos is bringing the {{Luminary}}, [[Erik]], {{Veronica 11}}, and someone who can poison, like [[Sylvando]], to exploit Erik's [[Victimiser]] skill to deal 600% damage. Apply [[Oomphle]] when possible and have Erik use his Divide skill for a total of 1,800% damage. Alternatively, Veronica and {{Serena 11}} and use their [[Mighty Magic Burst]] pep power to deal up to 5994 damage in one turn. This will leave both girls spent until MP restoring items are used. To optimize the Mighty Magic Burst strategy, pep both twins before the battle starts by any means necessary, and make sure every party member on the frontline (including the 2 characters not participating in the nuking) carry at least 1 [[Elfin elixir]] and at least 1 [[Pep|Pep Pop]](it must be a Pep Pop and not a Pep Pip). Use the Sword of Light to dispel the damage-halving effect on Calasmos. Use Mighty Magic Burst at the first possible opportunity afterwards. On the next 3 actions you get (regardless of who gets these actions), use Elfin elixirs on the twins followed by a Pep Pop to pep both twins at once (note that you can delay these actions in order to heal as needed). Both twins should be at max MP and pepped. Use another cast of Mighty Magic Burst at the first possible opportunity, and as long as the twins' combined MP equals or exceeds 1834 (meaning Mighty Magic Burst deals 5502 or more damage), Calasmos will be dead.
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