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Dragon Quest: The Adventure of Dai
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==Influence on the series== Being the most popular and longest-running {{Main Series}} spin-off, ''Dai no Daibouken'' left an impact on the video games that inspired it. The most significant influence is the introduction of [[Ability List]] performed by human characters. Characters routinely perform extraordinary feats that go beyond the scope of the generic attack battle command seen in the series up until {{IV}}. A number of techniques which debuted in the series would receive appearances in the games, either with the same name (e.g. [[Grand Cross]]/[[Pearly Gates]] and [[Medroa]]/[[Frizz Cracker]]) or in modified form ([[Great Ball of Fire]]'s Japanese name being an anagram of [[Refractor Fist]], [[Flame Slash]] being based on [[Fire Earth Slash]]). The "-splitter" series of moves from {{XI}} also uses the motion of Dai's signature [[Avan Strash]] and includes three entries named after its component [[Earth Slash|Earth]]/[[Wave Slash|Sea]]/[[Air Slash|Sky]] techniques. Interestingly, many such skills are presented as far more dangerous in the manga than their later game appearances, requiring perfect execution to prevent one's body from tearing itself apart due to the incredible power output. In particular various lightning-element sword strikes such as [[Giga Break]] and [[Giga Strash]] (originally exclusive to the [[Dragon Knight]]) would be adapted into standard [[Hero]] techniques such as the [[Gigaslash]] of {{VI}} onwards; in a meta sense this can be tied into the line of pureblood Dragon Knights coming to an end over the course of the story, with their abilities being passed down to Dai's human descendants to protect the world in their place.
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