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Dragon Quest Monsters: Joker 2
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==New Features & system alterations== *[[Monster sizes|Giant monsters]] have been added to the game, creatures so titanic that they take up two or even all three party slots by themselves. Several new monsters have been created to enrich this feature, and veteran monsters known for living large have been included in the game's roster. Each region of the island is ruled over by one of these monsters as the apex predator, being the [[Missing lynx]] (with Tall Tail), [[Bjørn the Behemoose|Baby Bjørn]], [[Empyrea]], [[Wormonger]], [[Khalamari]] (with Tentickles), and [[Sagittar]]. *The the ranks and families of several monsters have been reorganized. *The hard limit of a given stat is no longer strictly 999, with several monsters boasting over 2,000 max HP or more than 1,000 strength, wisdom, etc. *Reserve monsters can now be switched into the active party during battle, similar to the [[wagon]] system used in the [[Zenithia Trilogy]]. *The [[Sizz]] family of spells has been reinstated after the absence in the first ''Joker''. :*The spell Kasizzle was renamed to Kasizz, while a new fourth-tier spell was introduced to bring it in line with the other spells. *The overall strength of healing spells has been weakened for competitive balance, with [[Omniheal]] and [[Kazing]] no longer restoring a monster to max HP. *The [[Zoom]] spell can now be used in dungeons. *The [[Incarnus|Incarni family]] of monsters crucial to the plot of the previous game has been abolished and the [[??? family]] has been reinstated. *A weather system has been included, with the local fauna of a region behaving differently depending on the condition. *''Joker 2'' has Wi-Fi support and up to eight players can connect to each other. The game will also keep track of the best players through leaderboards. However, as of May 20th, 2014, the Nintendo Wi-Fi Connection service was officially discontinued.
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