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==={{DQ7}}=== {{DQ7Enemy |name=Harmour |kanji=γγγ«γ’γΌγγΌ |romanji=Debiru ΔmΔ |sprite=[[Image:EvilArmor DQVII PSX.png]] |hp=110 |mp=0 |exp=68 ({{PS1}})<br>102 ({{3DS}}) |gold=52 ({{PS1}})<br>78 ({{3DS}}) |attack=100 |defense=97 |agility=67 |tameRate=[[Animal Magnetism|{{fraction|1|64}}]] |bestiaryNumber=#103 |spells=None |skills=[[Harvest Moon]]<br>[[Muster Strength]] |locations=[[Pilgrim's Perdition]] x1<br>[[Sanctum of the Cirrus]]<br>[[Buccanham]] region (past)<br>[[The Beacon]] (past) |items=[[Iron armour]] {{fraction|1|128}} |evasion={{fraction|1|64}} |frizz-resist=25% |sizz-resist=25% |bang-resist=25% |crack-resist=0% |woosh-resist=25% |zap-resist=0% |whack-resist=100% |poof-resist=100% |dazzle-resist=50% |snooze-resist=50% |drain-resist=100% |fizzle-resist=100% |fuddle-resist=100% |sap-resist=0% |poison-resist=15% |stun-resist=100% |ban-dance-resist=100% |fire-breath-resist=15% |cool-breath-resist=15% |strike-resist=50% |burning-breath-resist=100% |army-resist=50% }}*There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a [[Snooze stick]] to repeatedly put him to sleep, the battle should be no trouble.
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