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==Inspirations between ''Dragon Quest'' and ''Pokémon''== *{{DQ5}} was the first game in the series in which [[Monster recruitment|certain monsters from random encounters may offer to join the player's party]]. This concept was an inspiration for the ''Pokémon'' video game series, which debuted several years after ''Dragon Quest V'''s release. *In a 1998 interview, ''Pokémon'' creator Satoshi Tajiri revealed that his frustrations over obtaining the [[Mad cap]] were one of the main inspirations for the data exchanging feature his series would become famous for. To wit, he explained he felt a great deal of envy when his childhood friend (and Pocket Monster illustrator) Ken Sugimori managed to get two of them on his save file, and had absolutely no way to share the unneeded one with Tajiri. *{{DQM}} took the [[Monster recruitment|monster-taming]] elements of {{Dragon Quest V}} and expanded upon them, also borrowing a few mechanics from the ''Pokémon'' series and addressing the criticisms of that franchise, setting the standards for what would become the "''Dragon Quest Monsters'' series." *[[Taichi Inuzuka]], producer of the {{Monsters S}}, wanted to give {{DQMJ}} a slightly more serious "adult" feeling that would appeal to younger players who had grown out of Pokémon could appreciate.<ref>犬塚: 小学生、中学生って「俺は大人だぜ」みたいに、大人っぽいものへの憧れがあると思うんですよ。それに「ポケモン」シリーズを卒業したプレイヤーさんに遊んでもらいたいっていう感じでしたね。''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE interview, ISBN:978-4-08-779813-5''</ref>
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