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==Strategy== The first battle against [[Rashers]] and Stripes in the [[Western Cave]] is completely unwinnable in all versions of the game, due to both {{MFamilies}}s having a combination of exceedingly high {{HP}} and simply recovering too much {{HP}} per turn for the party to make a dent. In the original [[Sony PlayStation]] version of the game, it was theoretically possible to beat the two if the {{Party 7}}'s levels are raised to an absurdly high amount, but it makes no impact on the story as the game will act as if the {{Party 7}} has been defeated in any case. In the [[Nintendo 3DS]] version, [[Rashers]] and Stripes have an unlimited amount of {{HP}}, so it is impossible to try defeating them. The second time the {{Party 7}} faces Rashers]] and Stripes, High Priestess [[Jacqueline]] negates the stolen power granted to them by [[Cardinal Sin]] and the temple guard [[Eustace]] joins in order to face them on equal footing. Stripes will no longer be able to cast magic or use his [[Flame Breath]) on the {{party 7}}, but he can still land {{Desperate attack}}s and use his claws and tail to inflict heavy damage. The battle will still be difficult as the {{Party 7}} still has not regained their lost abilities and spells, forcing them to rely on [[Medicinal herb]]s and the [[Salvation stone]] to keep everyone healthy. The player should focus on taking out [[Rashers]] first as his [[Sandstorm]] can be a nuisance. As long as the {{Party 7}} stays regularly healed, the beastly duo will eventually be defeated.
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