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=={{DQ7}}== [[File:DQVII 3DS Auster Dancer.png|right|border|165px]][[File:DQVII 3DS Maribel Dancer.png|right|border|220px]] Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]]. {| class="wikitable" |- ! Rank !! Avoidance Rate |- | 1 || 1/64 |- | 2 || 1/64 |- | 3 || 1/16 |- | 4 || 1/16 |- | 5 || 1/8 |- | 6 || 1/8 |- | 7 || 1/8 |- | 8 || 5/32 |} ===Stat Changes=== {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' |- |rowspan=2|Battles to Master |120 |- |71 |- |{{Strength}} | -30% |- |{{Agility}} | +30% |- |{{Resilience}} | -40% |- |{{Wisdom}} | Null |- |{{Style}} | +10% |- |Max {{HP}} | -30% |- |Max {{MP}} | -20% |} ===PSX Abilities=== ''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' |- |1 |Novice | | | | | |- |2 |Apprentice |[[Sultry Dance]]<br>''(LureDance)'' |5 |One Enemy |May cause one enemy to dance, preventing them from acting on their turn |0 |- |3 |ToeTapper |[[Cop Out]]<br>''(ParryPass)'' |18 |Self |Prevents any physical attack to another {{Party 7}} member |0 |- |4 |Dervish |[[Weird Dance]]<br>''(OddDance)'' |38 |One Enemy |Reduces the {{MP}} of a single enemy |0 |- |5 |Amateur |[[Dodgy Dance]]<br>''(SideStep)'' |53 |Self |Increases the user chance of dodging an attack |0 |- |6 |Prancer |[[Ban Dance]]<br>''(DanceShut)'' |82 |One Group |Prevents a group of enemies from dancing |0 |- |7 |Bounder |[[Fuddle Dance]]<br>''(PaniDance)'' |97 |One Group |May cause [[confusion]] to one group of enemies |0 |- |8 |TruTalent |[[Death Dance]]<br>''(K.O.Dance)'' |120 |All Enemies |Has a chance of killing all enemies |0 |} ====Hybrid Abilities==== {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid''' |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' |- |[[Martial Artist]] |[[Muscle Dance]]<br>''(JockDance)'' |One Group |Attacks one group of enemies with decreasing damage |0 |- |[[Gadabout]] |[[Underpants Dance]]<br>''(BoxerDanc)'' |One Group |Causes one group of enemies to laugh, preventing them from attacking |0 |- |[[Mage]] |[[Absorb Magic]]<br>''(TakeMagic)'' |Self |Absorbs the {{MP}} from one magic spell |0 |- |[[Sailor]]<br>''(Mariner)'' |[[Hornpipe]]<br>''(ShipDance)'' |One Enemy |If successful, prevents one enemy from acting the next turn |0 |- |[[Shepherd]] |[[Slumber Rumbaa]]<br>''(RamDance)'' | |Does nothing |0 |- |[[Thief]] |[[Tap Dance]]<br>''(RobDance)'' |One Enemy |Steals {{MP}} from one enemy |0 |- |[[Warrior]] |[[Sword Dance]]<br>''(SwordDanc)'' |All Enemies |Four attacks to random enemies at 75 percent power |0 |} ===3DS Abilities=== {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}''' |- |1 |Aspiring Talent |[[Sultry Dance]] |1 |One enemy |Attempts to get the target into the groove. |0 |- |2 |Understudy | |5 | | | |- |3 |Opening Act |[[Weird Dance]] |10 |One enemy |Reduces the {{MP}} of the target. |0 |- |4 |Back-Up Dancer |[[Dodgy Dance]] |18 |Self |Increases evasion. |0 |- |5 |Rising Star |[[Ban Dance]] |26 |One group |Prevents a group of enemies from performing dance abilities. |0 |- |6 |Crowd Pleaser |[[Fuddle Dance]] |36 |One Group |Attempts to confuse an enemy group. |0 |- |7 |Prime Performer |[[Muscle Dance]] |48 |One Group |Damages a group of enemies from left to right, with diminishing returns. |0 |- |8 |Divine Dancer |[[Death Dance]] |71 |All Enemies |Has a chance of killing all enemies. |0 |} ===Usefulness=== Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power. The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]]. ===[[Dragon Quest VII Reimagined]]=== Dancer is a basic vocation that focuses on supporting their allies with various dances. Mastering Dancer alongside [[Troubadour]] and [[Jester]] unlocks the [[Luminary]] vocations. <div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> {| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" |+ Proficiency |- ! Level !! Type !! Name |- | 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Charm-Cha-Cha]] |- | 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Dodgy Dance]] |- | 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kiss Me Deadly]] |- | 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Decoy Dance]] |- | 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Battle Dance]] |- | 5 || [[File:DQVIIR Heal Skill.png|32px]] || [[M-Pathy]] |- | 6 || [[File:DQVIIR Buff Skill.png|32px]] || [[Muscle Dance]] |- | 7 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Fuddle Dance]] |- | 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pink Pirouette]] |- ! colspan=3| [[Let loose]] skill |- | colspan=3| [[File:DQVIIR Dancer Icon.png|32px]] '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally. |} {| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" |+ Attribute Adjustments |- ! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm |- | [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] |- ! Magical Mending !! Strength !! Deftness !! Resilience !! Agility |- | [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] |} </div>
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