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Sir Mervyn
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====Spells and skills==== Aside from vocation abilities, Mervyn learns a few spells and skills on his own: {|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill/Spell</font>''' |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP Required</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>''' |- |19 |[[Bang]] |5 |All Enemies |Causes an explosion that does around 20 HP damage to all enemies |No |- |19 |[[Underpants Dance]] |0 |One Group |A ridiculous dance that may cause an enemy group to laugh, stopping them from attacking for a turn |No |- |19 |[[Poof]] |1 |One Group |Banishes one group of enemies from battle. Party gains no experience points for expelled enemies |No |- |19 |[[Forbearance]] |0 |Self |Takes all of the attacks from enemies for a turn. Attacks that would have hit the party will hit the defendee repeatedly |No |- |19 |[[Midheal]] |4 |One Ally |Heals around 80 HP to one ally |No |- |19 |[[Swoosh]] |8 |One Group |Causes around 30 HP of wind damage to one group of enemies |No |- |19 |[[Evac]] |8 |Field |Allows the party to escape dungeons and caves |No |- |19 |[[Zoom]] |1 |Field |Allows the party to return to previously visited towns (Does not work in the past) (Does not work indoors) |No |- |20 |[[Zing]] |8 |One Ally |Has a 50 percent chance to revive the target with half their HP restored |No |} {{clear}}
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