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The Portopia Serial Murder Case
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===Famicom version=== The decision to create a version of ''Portopia'' for the Famicom came about in early 1985 after Enix staff noted that Nintendo's hardware was steadily gaining a larger audience. The porting of the game was handled by [[Chunsoft]], marking the first time that Yuji Horii and [[KΕichi Nakamura]] collaborated on commercially released software. Due to the strict limitations of available cartridge space, the dialogue was truncated compared to the PC versions and the number of katakana used in the game was trimmed down to just 21<ref>γγ’γ»γ€γ»γ¦γ»γ«γ»γΉγ»γΏγ»γγ»γγ»γγ»γγ»γγ»γγ»γγ»γγ»γγ»γγ»γ€γ»γ©γ»γͺγ»γγ»γ³γ</ref>. Despite these limitations the Famicom port still featured new content, with the character Yukiko being created for the console version and there are more indications of Kouzou turning over a new leaf in his later years. The largest addition is the first-person maze underneath the Yamakawa mansion, which was inspired by the PC RPGs Horii played during the period. Due to the Famicom featuring a controller with only four buttons instead of a traditional keyboard interface, it was decided to borrow the [[command menu]] system from ''[[The HokkaidΕ Serial Murder Case: The Okhotsk Disappearance]]'' (γͺγγΌγγ―γ«ζΆγ) , the sequel to ''Portopia'' released earlier in 1984. The game's structure was reworked to revolve around this interface system instead of the older verb-noun parser design, which lowered the difficulty of the title as players could no longer be halted from progressing due to not guessing the precise word necessary to advance the plot.
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