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Salamarauder
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==={{DQTact}}=== Salamarauder appears as an A-rank monster of the [[Nature family]] during the second part of the limited "Scintillating Summer Hols! Swimwear, Waves, and Watermelons!" event. It will join the party in Chapter 2, Episode 1 of the event quests and it can be fully awakened by completing the quest at any difficulty. {{DQTactEnemy |name=Salamarauder |kanji=γγγγγ¦γΌγγΌ |romanji=Kaizoku Ε«pΔ |sprite=[[Image:DQT Salamarauder.png|250px]] |family=[[Image:Tact Icon Nature.png|48px]]<br>Nature |rank=[[Image:DQTact Rank Icon A.png|48px]] |role=[[Image:DQTact DefenceType.png|48px]]<br>Defence |lvl=130 |hp=1,093 |mp=338 |move=2 |attack=438 |defense=515 |agility=356 |wisdom=130 |weight=35 |bskill1=[[Wooper Tackle]] |bskill2=[[Wooper Guard]]{{tt|*|Level 24}} |bskill3=[[Cyclone Spinning Wheel]]{{tt|*|Level 54}} |askill1=Gale Slash Stance / Stats Up |askill2=Crack Res +25 / Stats Up |askill3=Cyclone Spinning Wheel Potency +5% / Stats Up<br>'''Rare Gale Slash Follow-Up''': Rarely attacks with [[Gale Slash]] if enemy is within 1 to 3-space range when ally or user attacks. |askill4=Bang Res +25 / Stats Up |askill5=Cyclone Spinning Wheel Potency +5% / Stats Up<br>'''Soul of a Pirate''': Greatly raises DEF/AGL/Move for 1 turn at battle start. |lperk1=Raises DEF of nature allies, including itself, by 15% in a 5x5 square around it. |bperk1=Max HP +20 |bperk2=DEF +15 |bperk3=Cyclone Spinning Wheel Potency +2% |aperk1='''Gale Slash Stance''': Attacks with Gale Slash when attacked by enemy within 1 to 3-space range. |frizz-resist=Very Weak |sizz-resist=Normal |crack-resist=Half Res |woosh-resist=Normal |bang-resist=Half Res |zap-resist=Normal |zam-resist=Very Weak |snooze-resist=Immune |poison-resist=Normal |physical-seal-resist=Half Res |spell-seal-resist=Normal |martial-seal-resist=Normal |breath-seal-resist=Normal |hobble-resist=Normal |stun-resist=Super Weak |blind-resist=Normal |curse-resist=Super Weak |paralysis-resist=Normal |confusion-resist=Half Res |charm-resist=Normal }}
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