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Dragon Quest II: Luminaries of the Legendary Line
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==Series additions== {{Dragon Quest II}} offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the {{NES}}/{{Famicom}}'s cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites. ===Party system=== {{Dragon Quest II}} is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies during battle in what is now known as a [[party]]. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Character dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with ''II''. ===Augmentative and debilitating spells=== Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster's ''stats'' through the use of [[Kabuff]] and [[Kasap]]. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly. ===Transportation=== The humble [[Ship]] attained in [[Rippleport]] set the standard for expanding the reach of the player at the midway point of a game. [[Teleportal]]s were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it's predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story. ===[[Tombola]]=== Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[Tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Jailor's Key]]. [[Church]]es have now been given actual function rather than cosmetic purpose, with [[priest]]s reviving fallen {{Party 2}} members and removing various ailments for a fee. ===Multiple save locations=== The game provides multiple locations for players to save their progress and also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the [[Zoom]] location in most versions. As in the first game, the original Japanese version had a password system (or "[[Spell of Restoration]]") instead of a battery backup (or "Imperial Scrolls of Honor").
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