Editing
Monster sizes
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==={{DQM3}}=== Monster sizes have been greatly simplified for player convenience, being only 1-slot small monsters and 2-slot large monsters. Among the gameplay differences is that larger monsters will gain three extra traits: two are automatically granted at level 1 while the third is unlocked at level 60, and one of these is always part of the "Tactical" set so that the beast can act multiple times per turn. Large monsters also enjoy 50% more resistance to confusion, instant death, poison, paralysis, sleep, and being stunned. One crucial point for considering using large monsters in one's party is how their stats compared to a smaller counterpart. Large monsters will have 25% more maximum HP & MP than a miniature counterpart of the same level, while their other stats are increased by 10%. However, the non-HP/MP stats will be reduced by a multiple determined by which Tactical-class trait they possess: *[[Tactical Trooper]] = 0.9 *[[Tactical Commander]] = 0.8 *[[Tactical Genius]] = 0.8 *[[Tactical Titan]] = 0.7 This means that certain monsters will be considerably weaker overall than their smaller brethren, and careful consideration to their talents and accessories will need to be taken into account before being added to a team. Note that large members of the [[metal slime family]] will always have their stats reduced by 30% save for their Defence and Agility, which are increased by 10%. Giant [[gem slime]]s endure a less harsh penalty of 15%. Any monster breed can be adjusted to large or small size via [[monster synthesis]], with height being a hidden stat ranging from 0~100. A stat of 0 means that a monster is as small as it can be while 100 is the largest, with 50 naturally being the average. This hidden stat exists to determine how large a freshly-synthesized monster will become by comparing the stats of its components and also plays a role in determining the maximum Defence and Agility stat; the former is calculated as ''Size - 50'' and the latter is ''50 - Size'', with both being added to the respective stat caps. ====Version 1.0.6 patch ==== As of April 18, 2024 the hidden size stat is now displayed on the monster info screen, and [[Fizzy's shop|Fizzy sells]] two new seeds that instantly alter a monster's size: the [[downsizing seed]]s and [[upsizing seed]]s. {{Series_mechanics}} [[Category: Game mechanics]] [[Category: Recurring elements]]
Summary:
Please note that all contributions to Dragon Quest Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Dragon Quest Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
About
Community portal
Recent changes
Random page
Discord
Tools
What links here
Related changes
Special pages
Page information
Latest Updates
New Articles
New Files
Wanted Articles
Recurring aspects
What is Dragon Quest?
Heroes
Skills & spells
Monsters
Affiliates
Dragon's Den
Mystery Dungeon Franchise Wiki
Dragon Quest Plushes Wiki