Editing
Ranger
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=={{DQ9}}== {{quote|style=1|quote='''''A ranger is a wild warrior who lives as one with nature. Only one with a gentle heart can become a ranger.'''''|source=Odval|console=|align=center|bgcolor=7CB4C5}} Rangers return to the series for the first time since ''Dragon Quest VI''. The vocation's default design is strongly inspired by the hunters and inhabitants of the plains and steppes, such as Mongolians and American Indians, wielding bows and wearing outfits made of furs and leather. In order to change vocations to a Ranger, the player must first complete [[Template:DQIXQuest/112|Quest #112: Ranger Changer]]. At the base of the [[Heights of Loneliness]], speak to the ranger Odval, who wants you envenomate three [[Hocus chimaera|hocus chimaeras]] with [[Toxic Dagger]] and let them die from poison damage alone. After that, return to Odval to complete the quest. [[File:DQIX Ranger Male.png|right|border|195px]][[File:DQIX Ranger Female.png|right|border|200px]] Rangers have the unique skillset ''Ruggedness'', and can also use skill points to learn [[List of axe skills in Dragon Quest IX|Axe]], [[List of bow skills in Dragon Quest IX|Bow]], [[List of boomerang skills in Dragon Quest IX|Boomerang]], and [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs]] skills. Their [[Coup de Grâce]] is [[Brownie Boost]], which increases the user's [[Attack]], [[Defence]], and applies [[Insulate]]. ===Stats=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color: white;"|Attribute !style="background:#4682B4; color: white;"|Starting stats !style="background:#4682B4; color:white;"|Maximum stats |- | Level || 1 || 99 |- | HP || 31 || 510 |- | MP || 14 || 229 |- | Strength || 18 || 305 |- | Agility || 16 || 264 |- | Resilience || 14 || 241 |- | Magical Might || 0 || 0 |- | Magical Mending || 12 || 200 |- | Deftness || 30 || 500 |- | Charm || 4 || 61 |} ===[[Ruggedness]]=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color: white;"|Name !style="background:#4682B4; color: white;"|Description !style="background:#4682B4; color:white;"|Required points !style="background:#4682B4; color:white;"|Accolade |- |[[Soothe Sayer]]||Calms an enraged enemy ||4||Backpacker |- |Natural Deftness +10||Permanently adds 10 to deftness||10||Happy Camper |- |[[Mercy]]||Gives a weakened enemy a chance to escape||16||Outdoorsman/woman |- |Natural Agility +20||Permanently adds 20 to agility||22||Forest Dweller |- |[[Vanish]]||Hides party on field; reduces user's chance of being attacked||32||Wild Child |- |Natural Resilience +20||Permanently adds 20 to resilience||42||Survivalist |- |[[Mist Me]]||Summons fog that thwarts enemy attacks||55||Bushcraftsman/woman |- |Natural Deftness +30||Permanently adds 30 to deftness||68||Talented tracker |- |[[Wolf Whistle]]||Summons two wolves to attack enemy||82||Pathfinder |- |Natural Deftness +60||Permanently adds 60 to deftness||100||King/Queen of the Jungle |} ===Spells=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color: white;"|Name !style="background:#4682B4; color: white;"|MP !style="background:#4682B4; color: white;"|Level !style="background:#4682B4; color: white;"|Target !style="background:#4682B4; color: white;"|Description |- |[[Safe Passage]]||2||3||Party||Travel with impunity across harmful terrain. |- |[[Squelch]]||2||4||One ally||Cures a single ally of the effects of [[poison]]. |- |[[Evac]]||3||7||Party||Exit instantly from dungeons, caves, and towers. |- |[[Heal]]||2||10||One ally||Restores at least 30 HP to a single ally. |- |[[Insulate]]||4||12||One ally||Protects a party member from [[breath]]-based attacks. |- |[[Tingle]]||2||16||Party||Cures all party members of the effects of [[paralysis]]. |- |[[Cock-a-doodle-doo]]||2||18||Party||Awakens any sleeping party members. |- |[[Midheal]]||4||22||One ally||Restores at least 75 HP to a single ally. |- |[[Zing]]||8||24||One ally||Resurrects a fallen ally, but sometimes fails. |- |[[Insulatle]]||8||26||Party||Protects the whole party from breath-based attacks. |- |[[Moreheal]]||8||34||One ally||Restores at least 165 HP to a single ally. |} ===Revocation Award=== *[[Medal of Freedom]]
Summary:
Please note that all contributions to Dragon Quest Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Dragon Quest Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
About
Community portal
Recent changes
Random page
Discord
Tools
What links here
Related changes
Special pages
Page information
Latest Updates
New Articles
New Files
Wanted Articles
Recurring aspects
What is Dragon Quest?
Heroes
Skills & spells
Monsters
Affiliates
Dragon's Den
Mystery Dungeon Franchise Wiki
Dragon Quest Plushes Wiki