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====Strategy==== When Ruff joins the party after the events at L'Arca, he starts at level 1. Therefore, it is advisable to keep him in the back until he gains levels. After level 2, he learns Aooo! which will allow him to participate in battle. As he gains levels, he can move to third position until he is on the same levels as the rest of the party. Ruff is naturally fast. Attacks miss him more often than the rest of the party. When he reaches the same levels as the party, he will usually attack first. He will also gain strength in bounds so that when he reaches certain levels, he is doing significant damage. When he learns Sic 'Em and Call of the Wild, he will become more adept in defeating enemies. Ruff can equip light armor and furs and his selection of shields and helmets is limited. He is the only one who can wield [[Claw|claws and fangs]]. Much like a [[martial artist]], Ruff's attack will actually goes down if he equips certain weapons such as swords. He is also capable of equipping {{Boomerang}}s. As Ruff is the only party member besides the Hero to stay in the party throughout the duration of the game, he is best made to learn vocations that increase his strength, like Warrior and Martial Artist. It would also be a good idea for him to become a [[Priest]], as both the Hero and Maribel learn healing magic naturally. If the player wishes to learn advance vocations, Ruff and the Hero are the best bet.
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