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{{Monster Infobox |title=Automaton |image=[[Image:Automaton.png|225px]] |caption=Art by [[Akira Toriyama]] |kanji=γγγγε ΅ |romanji={{tt|Karakuri hei|Mechanism/Mechanical soldier}} |firstappear={{DQ7}} |old=ClockMech |monster1=[[Scrapper]]<br>[[Red scrapper]]<br>[[Stainless scrapper]]<br>[[Silver scrapper]]}} The '''Automaton''' is a mechanical {{MFamilies}} that appears as a regular enemy and boss in {{Dragon Quest VII}}. ==Characteristics== Massive blue [[Machine family|mechanised men]] that trundle terrifyingly into battle armed with a massive man-sized axe and a bone mashing spiked mace, allowing them to lash out twice in a single turn. The great greasy teal-coloured engine is the technology behind their power and speed, keeping them going over long distances as they trudge across the land, with neon green wiring holding everything together in place of the nerves, bones and muscle of a living carbon based life form. They possess the same characteristic singular red "eye" as other mechanical enemies in the series like the [[Killing machine]]. When they use the striking '''[[Multislice]]''' skill they tuck their clunky legs into their bulky body and spin wild with their weapons drawn, damaging every single foe in a single slice. ==Story== {{spoiler|start}}The Automatons are a part of an army of soldiers summoned by the [[Tinpot Dictator]] to lay waste to the country of [[Faraday]]. One of the Automatons malfunctions and is found by [[Thaddeus and Autonymus]]. They rewire and fix it to make it a weapon that can be used against the Automaton.{{spoiler|end}} ==Appearances== ==={{DQ7}}=== {{DQ7Enemy |name=Automaton |kanji=γγγγε ΅ |romanji=Karakuri hei |sprite=[[Image:Protomech.gif]] |hp=60 |mp=10 ({{3DS}} only) |exp=62 |gold=20 |attack=46 ({{PS1}})<br>45 ({{3DS}}) |defense=42 |agility=15 ({{PS1}})<br>13 ({{3DS}}) |tameRate=N/a |bestiaryNumber=#286 ({{3DS}} only) |spells= |skills=Can act twice.<br>[[Multislice]] |locations=[[Faraday]]<br>[[Automaton Stronghold]] |items=[[Iron axe]]{{fraction|1|128}} |evasion={{fraction|0|64}} |frizz-resist=25% |sizz-resist=25% |bang-resist=25% |crack-resist=25% |woosh-resist=25% |zap-resist=0% |whack-resist=100% |poof-resist=100% |dazzle-resist=100% |snooze-resist=100% |drain-resist=100% |fizzle-resist=100% |fuddle-resist=100% |sap-resist=50% |poison-resist=100% |stun-resist=25% |ban-dance-resist=100% |fire-breath-resist=25% |cool-breath-resist=25% |strike-resist=25% |burning-breath-resist=100% |army-resist=100% |remake-sprite= |remake-changes= }} {{DQ7Enemy |name=Automaton (boss) |kanji=γγγγε ΅ |romanji=Karakuri hei |sprite=[[Image:Protomech.gif]] |hp=60 |mp=6 ({{3DS}} only) |exp=72 |gold=20 |attack=40 ({{PS1}})<br>42 ({{3DS}}) |defense=38 ({{PS1}})<br>40 ({{3DS}}) |agility=8 ({{PS1}})<br>10 ({{3DS}}) |tameRate=N/a |bestiaryNumber=Unnumbered boss |spells= |skills=Can act twice.<br>[[Double-Edged Slash]]<br>[[Frenzy]]<br>[[Multislice]]<br>Assess the situation. (wastes turn)<br>Just doesn't know what to do anymore! (wastes turn) |locations=[[Faraday]]<br>[[Automaton Stronghold]] |items=N/a |evasion={{fraction|0|64}} |frizz-resist=25% |sizz-resist=25% |bang-resist=25% |crack-resist=25% |woosh-resist=25% |zap-resist=0% |whack-resist=100% |poof-resist=100% |dazzle-resist=100% |snooze-resist=100% |drain-resist=100% |fizzle-resist=100% |fuddle-resist=100% |sap-resist=50% |poison-resist=100% |stun-resist=25% |ban-dance-resist=100% |fire-breath-resist=25% |cool-breath-resist=25% |strike-resist=25% |burning-breath-resist=100% |army-resist=100% |remake-sprite= |remake-changes= }} ==Strategy== Automatons can be encountered in the field in [[Faraday]] in the past. They can attack twice and hit everyone in the party with [[Multislice]]. [[Multislice]] does decreasing damage so whoever is in front will receive the brunt of the damage and whoever is last in position won't suffer as much. [[Ruff]]'s [[Aooo!]] skill has a chance of preventing the Automaton from using one of its turns, which may save you from its attack for a round or at least preventing them from attacking twice. Make liberal use of that. Defeating Automatons should have highest priority before any other enemies. Lucky players can receive an [[Iron axe]] as a drop from them, which is more powerful than any weapon that can be purchased from shops at that point and for the next few islands. ==Other Appearences== {{DQotS}} ==Etymology== The Automaton's original name in Japanese, ''karakuri hei'', is a reference to [https://en.wikipedia.org/wiki/Karakuri_puppet karakuri puppets], a type of traditional mechanized puppet or automata that was made in Japan from the 17th to the 19th century. Some were small and used as home decorations that could serve tea or sake, but they were also life-sized karakuri puppets that were used for public theater performances or religious festivals. ==Gallery== <center><gallery> File:DQ VII Manga Proto Killer.jpg File:DQ VII Manga Proto Killer army.jpg File:DQS Automaton.jpg|{{Stars}} model. File:DQ Stars Android Automaton 1.jpg|Appearance in ''Stars'' File:DQ Stars Android Automaton 2.jpg File:DQT Automaton.png|''[[Dragon Quest Tact|Tact]]'' artwork. </gallery></center> [[Category:Machine family]] [[Category:Dragon Quest VII enemies]] [[Category:Dragon Quest VII bosses]] [[Category:Dragon Quest Monsters: Caravan Heart enemies]] [[Category:Dragon Quest of the Stars enemies]]
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