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Call to Arms
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{{Spell Infobox |title = Call to Arms |image = |japanese = γγγγγγ³ |romaji = Guntaiyobi |old = CallArmy |type = Skill }} '''Call to Arms''' summons an army right out of the blue to fight off enemies for a fee. ==Appearances== ==={{DQ3HD}}=== Call to Arms was retroactively added to the 2024 remake as a [[Merchant]] skill, learned at level 36 if their wisdom exceeds 96 points. It costs 1 {{MP}} and 50 Gold times the user's level to deal four Strike-element attacks at random monsters. The damage calculation is dependent on the target enemy's level, being 160~180% if the Merchant is at a lower level than the foe, 180~220% if the two are of the same level, and 220~240% if the Merchant is at a higher level. ==={{DQ6}}=== Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation. ==={{DQ7}}=== The skill can be learned by reaching rank 6 of the [[Malevolantern (vocation)|Malevolantern]] vocation, and damage is calculated the same was as before. *In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[jiggery-pokerer]]s charging the enemy instead of a mere dust cloud. {{DQSkills}} [[category:Skills]] [[Category:Army skills]] [[Category:Strike skills]] [[Category:Summoning skills]] [[Category:Dragon Quest III HD-2D Remake skills]] [[Category:Dragon Quest VI skills]] [[Category:Dragon Quest VII skills]]
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