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'''Deftness''' (<span lang="ja">γγγγ</span>) measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle. =={{DQ9}}== Steal rate is calculated as: [[File:Steal rate formula.PNG]] Critical Hit rate is calculated as ''Deftness/100 + 3% (with weapon skill trait boost)''. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is 16.99% at 999 deftness. =={{DQ10}}== Currently unknown. =={{DQ11}}== [[Erik]]'s steal rate is calculated as ''Deftness/20'', meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%. Similarly, the critical hit rate is calculated as ''Deftness/200'', which limits the natural cap to 5%. Any character can consume a [[seed of deftness]] to increase this attribute.
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