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Kaping
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{{Spell Infobox |title = Kaping |image = |japanese = γ€γ³γγ© |romaji = Intera |type = Support |first = {{DQMJ}} }} '''Kaping''' is a spell introduced in {{DQMJ}}. It costs 4 MP to cast and increases the wisdom of all the caster's allies. ==Appearances== ==={{DQMJ}}=== Kaping can be learned from: * [[Antimagic (skill) | Antimagic II]] (81 points) * [[Fortifier]] (76 points) * [[Nimzo (skill) | Nimzo]] (10 points) * [[Γber Helpful]] (47 points) ==={{DQMJ2}}=== Kaping can be learned from all the skills it could be previously, though [[Antimagic (skill) | Antimagic II]] now requires 65 points. ==={{DQM3D}}=== {{Stub}} ==={{DQM23D}}=== {{Stub}} ==={{DQMJ3}}=== {{Stub}} ==={{DQM3}}=== Kaping costs 4 MP and will raise the party's wisdom by 40%, and can be cast twice for a total boost of 80%. It will override the natural wisdom stat cap of a monster, allowing the fourth-tier attack spells to reach the maximum damage ranges that require wisdom stats of 3,999. Kaping is learned through the [[Fluffy (Talent)|Fluffy]], [[Sage (Talent)|Sage]], [[Sizz Virtuoso]], and [[Smarty-Pants]] talents. ==Etymology== *Like the single-target version, Kaping's name is taken from the sound effect of a light bulb appear over a character's head in a work of fiction when sudden inspiration strikes. The Japanese name, γ€γ³γγ©, is taken from the English word intelligence ==Related spells== * [[Ping]] * [[Dim]] * [[Kadim]] {{DQSpells}} [[Category:Spells]] [[Category:Support spells]] [[Category:Dragon Quest Monsters: Joker spells]] [[Category:Dragon Quest Monsters: Joker 2 spells]] [[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] [[Category:Dragon Quest Monsters: Joker 3 spells]] [[Category:Dragon Quest Monsters: The Dark Prince spells]]
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