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King fissure
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{{Spell Infobox |title = King fissure |image = |japanese =γγγ©γγ΅γγΎ |romaji = Meidofuuma |old = Tremor |type = Ability }} As implied by its name '''King Fissure''' is a superior skill to the [[Fissure|original]]. It splits the firmament in twain and swallows all near by enemies with a great pulling force, including those in the [[Floating "family"]]. ==Appearances== ==={{DQ7}}=== Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[Fizzle]] and [[Bounce]], making it more reliable than [[Kathwack]]. The skill is learned at rank 4 of the [[Druid]] vocation in both versions of the game. ==={{DQ10}}=== Druids learn King Fissure by allocating 100 points into their ε¬ε (Summoning) skill tree. It costs 20 MP to perform, and targets one enemy for at least 170~200 Earth damage in the form of a jagged uprising of rock. The calculation for higher damage is ''(Magical might - 350) x 0.865 + 170~200'' for a limit of 1,035~1,065 at 1,350 magical might. All enemies damaged also have a 33% chance for their Wind resistance to be lowered by 25% for 30 seconds. ==Etymology== The skill's name is a pun on the Kingfisher breed of starlings, belonging to the Alcedinidae family. {{DQSkills}} [[category:Skills]] [[Category:Death skills]] [[Category:Earth skills]] [[Category:Dragon Quest VII skills]] [[Category:Dragon Quest X skills]]
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