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[[Image:DQV_Hero_stats.png|right|border|180px]] The following is a list of measurable statistics for playable characters which may be found throughout the ''[[Dragon Quest series|Dragon Quest]]'' series. Other than normal level progression, there are [[seed]]s that can enhance a character's capabilities. ==Stats by game== List of the stats present in each game with what they do. ==={{DQ1}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Base defence of the character, also influences on surprise attacks * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==={{DQ2}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Base defence of the character, also influences on turn order * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==={{DQ3}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Base defence of the character, also influences on turn order * '''[[Stamina]]''': Calculates the HP gained after a level up * '''[[Wisdom]]''': Calculates the MP gained after a level up, also influences on the speed of learning spells * '''[[Luck]]''': Influences on probability of inflicting status conditions to enemies * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==={{DQ4}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Base defence of the character, also influences on turn order * '''[[Stamina]]''': Calculates the HP gained after a level up * '''[[Wisdom]]''': Influences on the speed of learning spells * '''[[Luck]]''': Doesn't seem to influence on anything notable * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==={{DQ5}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Influences on turn order * '''[[Resilience]]''': Base defence of the character * '''[[Wisdom]]''': Makes ally monsters listen to orders if 20 or more * '''[[Luck]]''': Influences on the probability of getting cursed from enemies * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==={{DQ6}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Influences on turn order * '''[[Resilience]]''': Base defence of the character * '''[[Wisdom]]''': Doesn't seem to influence on anything notable * '''[[Style]]''': Is competed for the World Style Ranking * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==={{DQ7}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Influences on turn order * '''[[Resilience]]''': Base defence of the character * '''[[Wisdom]]''': Is competed at the Excellence Grading Organisation * '''[[Style]]''': Is competed at the Excellence Grading Organisation * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==={{DQ8}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Influences on turn order * '''[[Resilience]]''': Base defence of the character * '''[[Wisdom]]''': Influences on damage dealt by spells * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==={{DQ9}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Influences on turn order * '''[[Resilience]]''': Base defence of the character * '''[[Deftness]]''': Influences on various actions such as critical hit chance or preemptive attack chance * '''[[Charm]]''': Base style of the character * '''[[Magical Mending]]''': Influences on healing from spells * '''[[Magical Might]]''': Influences on damage from spells * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment * '''[[Style]]''': Is used for several abilities, also can make the enemy infatuated ==={{DQ10}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Influences on turn order * '''[[Resilience]]''': Base defence of the character * '''[[Deftness]]''': Influences on various actions such as critical hit chance or preemptive attack chance * '''[[Charm]]''': Base style of the character * '''[[Magical Mending]]''': Influences on healing from spells * '''[[Magical Might]]''': Influences on damage from spells * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment * '''[[Style]]''': Is used for several abilities, also can make the enemy infatuated * '''[[Weight]]''': Influences on the mechanic of pushing enemies on battle ==={{DQ11}}=== * '''[[HP]]''': Hit Points, health of the character * '''[[MP]]''': Magic Points, resource used to cast spells * '''[[Strength]]''': Base attack of the character * '''[[Agility]]''': Influences on turn order * '''[[Resilience]]''': Base defence of the character * '''[[Deftness]]''': Influences on various actions such as critical hit chance or preemptive attack chance * '''[[Charm]]''': Is used for several abilities, also can make the enemy infatuated * '''[[Magical Mending]]''': Influences on healing from spells * '''[[Magical Might]]''': Influences on damage from spells * '''[[Attack]]''': Calculated final attack taking into account strength and equipment * '''[[Defence]]''': Calculated final defence taking into account agility and equipment ==Derived stats== ===Attack=== '''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted. Attack is derived from a character's strength stat added to their weapon's attack bonus, which is then divided by two, plus further bonuses from certain accessories or vocation traits. ===Defence=== <center><small>For the group defence-reducing spell previously known as Defence/Defense, see [[Kasap]].</small></center> '''Defence''' (originally spelled as '''Defense''' in earlier [[Enix]] localizations) is the sum of a character's Resilience and Armour equipped, if any, checked against the enemy's Attack in calculations for damage. Every four points of defence reduces enemy damage by one point. It has no effect on magical or breath damage, which are dependent on spells/skills and equipment traits. In the {{NES}} titles, as well as all versions of {{Dragon Quest III}}, Defence is the sum of half a character's Agility and the sum of their armor's durability. ===Evasion=== The base chance to dodge an enemy blow in any game is always 1.5625% ({{Fraction|1|64}}). This can be further raised through equipment and vocation bonuses if available, such as the [[Dark robe]] and [[Dancer]]. In ''VI'', ''VII'', and ''VIII'' a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands: ===={{Dragon Quest VI}}==== If a character's agility is below 400, evasion is calculated as ''[(Agility/80)+3]/192'' for a cap of 1/24 at 400. Once a character's agility surpasses 400, evasion is calculated as ''([{(Agility-400)*6}/25]+8)/192'' for a maximum dodge rate of 1/6 at 500. In other words, the evade chances are: {| class="wikitable" |- ! Agility !! Chance to evade |- | 1 || 1.56% |- | 50 || 1.89% |- | 100 || 2.21% |- | 200 || 2.86% |- | 300 || 3.52% |- | 400 || 4.17% |- | 401 || 4.29% |- | 425 || 7.29% |- | 450 || 10.42% |- | 475 || 13.54% |- | 500 || 16.67% |} *Factors such as vocation bonuses and the effects of spells and skill also influence dodge rates. ===={{DQ7}}==== Dodge rates are calculated the same way as they were in ''VI''. ===={{DQ8}}==== {| class="wikitable" |- ! Agility !! Chance to evade |- | 1~249 || 1.56% |- | 250~499 || 3.12% |- | 500~749 || 6.25% |- | 750~998 || 12.5% |- | 999 || 25% |} *Note: if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses. The character's level must be higher than the attacking enemy's for the boost to take effect. As can be inferred, the spell [[Acceleratle]] is vitally important when battling strong foes, even slower ones. ==={{DQ9}}=== Evasion rates are now clearly displayed and several pieces of equipment now grant small boosts to evasion, stacking with the agility stat influence. ==={{DQ11}}=== The system has not changed from ''IX'', though being in a [[Pep|pepped up state]] now flat out doubles [[Erik]] and [[Sylvando]]'s evasion rates. ==Trivia== *Wisdom's relation to A.I. was not revealed through an official square-enix channel, but the November 10th, 2000 issue of ''Dengeki! Playstation magazine'' (電撃PlayStation). The issue featured an article that was a response to reader mail asking what the purpose of the stat was, and described an experiment with [[Ruff]] and healing wounded allies--the wild child would only use [[Kerplunk Dance]] when his wisdom was at 63, even if other characters were only at half health. The article went on to state that once his wisdom broke the 100 threshold and the test began again, Ruff would use [[Hustle Dance]] instead, recognizing that the greater healing power in the former skill was too costly for a non-emergency situation. ==Gallery== <center><gallery> File:DQII HP.jpg|Maximum Hit Points File:DQII MP.jpg|Maximum Magic Points File:DQII Low HP.jpg|Reduced Hit Points File:DQII Low MP.jpg|Reduced Magic Points File:DQII Strength.jpeg|Strength File:DQII Agility.jpeg|Agility File:DQII Attack.jpg|Attack File:DQII Def.jpg|Defense File:Meena MP Max.png|Meena (Max MP) File:Maya MP.png|Maya (Reduced MP) File:Ragnar Strength.png|Ragnar (Strength) File:Kiryl DEF.png|Kiryl (Resilience) File:Torneko Luck.png|Torneko (Luck) File:DQVI Hero Stats.png|''DQVI'' Hero File:DQVI Carver Stats.png|Carver File:DQVI Ashlynn Stats.png|Ashlynn </gallery></center> ==References== <references/> {{clear}} {{Series_mechanics}} [[Category:Lists]] [[Category:Statistics|*]] [[Category: Game mechanics]]
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