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List of version differences in Dragon Quest I
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This article is a listing of the version differences of {{Dragon Quest}}. ==={{Famicom}} (1986)=== *Game progress is saved through a password, the [[Spell of Restoration]]. HP and MP are not tracked by passwords, and are reset whenever a game is loaded. *All character sprites always face forward no matter the direction of their movement, including the Hero. *Interacting with objects or talking to non-player characters requires the player to choose one of four directions first. ===NES Version=== *Battery-backed SRAM system. *''Dragon Warrior'' release was allocated more memory for graphics improvements *Characters were given directional appearance and was also applied to all moving {{NPC}}s. *Coastline graphics were slightly upgraded to appear better. *When you want to talk to someone, the direction you ''face'' is used. This also applies to all moving NPCs as well. ===SFC Version=== *Hero is able to carry multiple weapon and armor items. Previously, only 1 of each type of equipment could be held. *Scale of dungeons is greatly increased. *[[Craggy Cave]] is greatly redesigned. *Experience needed to gain levels is decreased. *Experience and gold given by monsters is increased. *The dragon guarding the princess is given an on screen sprite. *Shrines are given world map sprites rather than simply staircase sprites. *Shrines are given a unique soundtrack. The same music which is used for shrines in ''Dragon Quest II''. *The [[Lyre of Ire]] will summon any enemy in the area when used, as opposed to the NES Version which would only summon monsters from around Tantegal or the Mountain Cave. *[[Erdrick's Tablet]] is now a tombstone that appears in place of the chest containing it. *The music for [[Damdara]] was changed from the dungeon theme to the Requiem from {{Dragon Quest II}}. ===GBC Version=== *Many names in the game have been shortened due to {{GBC}}'s display constraints. *A few convenience changes such as a field log save, that quits to the main menu. *The golem guarding Mercado is given an on screen sprite. ===[[Cell phone]] Version=== *The Olde English speak is brought back, save for Erdrick's Tablet having the legendary Hero speaking modern English hinting to the character's [[Dragon Quest III: The Seeds of Salvation|place of origin]]. ===Addendum=== *Name alteration: {{Dragon Quest}} is the original name. It was launched under that name in Japan. The North American release came across some trademark issues over that name, and as a result; began as {{Dragon Warrior}}. * ''Dragon Quest'' has the logo on a solid-color background.[[Image:DQ_StartScreen_FC.png|frame|center|class=pixels|Japan Release / Trademark free logo]] * ''Dragon Warrior'' has a simpler logo on a less simple background. It also moves all the options to menus following the title screen.<div class="center"><div style="display:inline-block; vertical-align:top;">[[File:DW_StartScreen_PRG0_NES.png|frame|class=pixels|North America Release / Compare this... And...]]</div><div style="display:inline-block; vertical-align:top;">[[File:DW_Example_PRG0_NES.png|frame|class=pixels|PRG0... When it looks good on paper]]</div></div> * At some point shortly after its launch in North America, someone with infinite wisdom noticed that there were some issues/typos with the translated copy, and so came the birth of a second version.<div class="center"><div style="display:inline-block; vertical-align:top;">[[File:DW_StartScreen_PRG1_NES.png|frame|class=pixels|To this. And...]]</div><div style="display:inline-block; vertical-align:top;">[[File:DW_Example_PRG1_NES.png|frame|class=pixels|PRG1...See? Infinite wisdom]]</div></div> * Some townspeople sprites from the Japanese version are present in the monster graphics of ''Dragon Warrior'', unused. * The locations of "SEARCH" and "DOOR" (<span lang="ja">γγγΉγ</span> and <span lang="ja">γ¨γ³γ</span>, respectively) in the control menu, were switched out due to the longer English text. {{DQINav}} [[Category:Dragon Quest I]]
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