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{{Spell Infobox |title = Magic Barrier |image = |japanese = γγΈγγ―γγͺγ’ |romaji = Majikkubaria |type = Support |first = {{DQ6}} |dw = MagicWall }} '''Magic Barrier''' is a recurring spell in the {{DQSeries}}. It raises the magic resistance of the whole [[party]] in all appearances, contrasting the single-ally [[Spell Checker]]. ==Appearances== ==={{DQ3HD}}=== Magic Barrier is learned by [[Priest]]s and [[Sage]]s at level 16 if their wisdom exceeds 67 points. It costs 6 {{MP}} and cuts spell damage in half for 4~6 turns. ==={{DQ6}}=== This spell is obtained by advancing to either Rank 5 of the [[Paladin]] {{Vocation}} or rank 7 of the [[Sage]] {{Vocation}}. Magical damage is cut by 25%, lasts until the end of battle, and costs 3 {{MP}} to cast. Ailment accuracy varies depending on the status itself, but each one is lowered by one stage regardless. *In the [[Nintendo DS]] remake and it's subsequent ports, only attack spells are affected by Magic Barrier. The enemies [[splutterfly]], [[pudgedevil]], and [[Stormsgate Citadel (boss)|Stormsgate Citadel]] can use this spell. ==={{DQ7}}=== Magic Barrier is learned by reaching the same ranks as in the previous game in the {{PSX}} version, and also by reaching rank 4 pf the [[Monster Master|Monster Masher]] {{Vocation}} in the {{3DS}} remake. The spell now lasts for 11~14 turns in either version, but still cuts the accuracy of ailment spells in addition to the power of attack spells. *In the [[Nintendo 3DS]] remake the spell only dampens attack spell power. It can be cast by the enemies [[discombombulator]], [[cardinal Sin]], [[The Time Being]], [[cumulus rex]], [[slaughtomaton]], [[gnumesis]], and [[Orgodemir]]'s first form in the first battle against him. ==={{DQ8}}=== [[Jessica Albert]] will learn Magic Barrier after investing 31 skill points into her {{Staves}}. The spell operates as before, but will now also affect [[Whack]]-family spells and only lasts for 6~9 turns. [[Smacker]]s can use it on their allies. ==={{DQ9}}=== Magic Barrier is learned by [[Sage]]s at Level 38. It costs 6 {{MP}} to cast, increases resistance by 25% when first cast, 50% on the second application, and lasts for 6~9 turns. Magic Barrier now only affects spell damage, and this would continue in the following games and remakes of older titles. ==={{DQ10}}=== Magic Barrier can be learned by [[Item Master]]s at level 48 and [[Druid]]s at level 75. It costs 4 {{MP}} to cast and increases an ally's magic resistance by one stage. ==={{DQ11}}=== Magic Barrier is already known by both {{Veronica 11}} and [[Hendrik]] when they join the party and costs 4 {{MP}} to cast. It functions exactly as it did in {{IX}}, aside from the lowered cost as well as cutting the amount of {{MP}} drained by [[Drain Magic]]-family spells by 25%. ==={{DQM}}=== Called '''MagicWall''' in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 19, with at least 80 {{MP}}, and 74 {{Intelligence}}. It is naturally learned by the [[Amber weed|amberweed]], [[DarkCrab|darkcrab]] and [[WeedBug|weedbug]], among others. ==={{DQM2}}=== MagicWall now requires 134 {{Intelligence}} to learn. It is naturally learned by the [[KiteHawk|kitehawk]] and [[Morphean mollusc|scallopa]]. ==={{DQMJ}}=== Magic Barrier can be learned from: *[[Antimagic (skill)|Antimagic]] (38 points) *[[Antimagic (skill)|Antimagic II]] (25 points) *[[Bolsterer]] (66 points) *[[Diabolist]] (100 points) *[[Dragovian Lord (skill)|Dragovian Lord]] (8 points) *[[Γber Healer]] (35 points) ==={{DQMJ2}}=== Magic Barrier can be learned from all the skills is could be previously, though [[Diabolist]] now requires 85 points, and [[Γber Healer]] requires 31 points. ==={{DQM3D}}=== {{Stub}} ==={{DQM23D}}=== {{Stub}} ==={{DQMJ3}}=== {{Stub}} ==={{DQM3}}=== {{Stub}} ==={{DQTact}}=== Magic Barrier is known naturally at level 1 by [[Mythstead]], [[Prince of darkness]], and [[Thwarthog]], and can be learned by [[Coal slime]] at level 16, costing 16 {{MP}} to cast. It has a range of up to two squares away from the caster, can be self-cast, and greatly increases a single ally's Spell Res for 3 turns. {{DQTactSkill |name=Magic Barrier |kanji=γγΈγγ―γγͺγ’ |romanji=Majikkubaria |type=Spell |role=Support |element=[[File:DQTact Non-elemental.png]] |mp=16 |range= [[File:DQTact_Range1.png|48px]]<br>1-2 (+self) |status=[[File:DQTact SpellRESUp.png]]<br>Spell Res Up |description=Greatly raises 1 ally's Spell Res for 3 turns |monsters=[[Coal slime]], [[Mythstead]], [[Prince of darkness]], [[Thwarthog]] }} ==Related spells== *[[Magic Veil]] *[[Spell Checker]] *[[Wizard Ward]] ==Gallery== <gallery><center> Magic Barrier DQVI artwork.jpg|[[Ashlynn]] casting Magic Barrier in the Official Guide Book for the Super Famicom </center></gallery> {{clear}} {{DQSpells}} [[Category:Spells]] [[Category:Support spells]] [[Category:Dragon Quest I & II HD-2D Remake spells]] [[Category:Dragon Quest III HD-2D Remake spells]] [[Category:Dragon Quest VI spells]] [[Category:Dragon Quest VII spells]] [[Category:Dragon Quest VIII spells]] [[Category:Dragon Quest IX spells]] [[Category:Dragon Quest X spells]] [[Category:Dragon Quest XI spells]] [[Category:Dragon Quest Monsters spells]] [[Category:Dragon Quest Monsters 2 spells]] [[Category:Dragon Quest Monsters: Joker spells]] [[Category:Dragon Quest Monsters: Joker 2 spells]] [[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] [[Category:Dragon Quest Monsters: Joker 3 spells]] [[Category:Dragon Quest Monsters: The Dark Prince spells]] [[Category:Dragon Quest Tact spells]]
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